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docs/index.html

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@@ -200,18 +200,18 @@ <h1>Notations</h1>
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href="https://tinyurl.com/y635m93l">link</a>). The aim is to mitigate the
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ambiguity that arises when describing robot poses, sensor data and more.</p>
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<p>A vector expressed in the world frame, $\frame_{W}$, is written as $\pos_{W}$.
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Or more precisely if the vector describes the position of the camera frame,
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$\frame_{C}$, expressed in $\frame_{W}$, the vector can be written as
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$\pos_{WC}$. The left hand subscripts indicates the coordinate system the
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vector is expressed in, while the right-hand subscripts indicate the start and
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end points. For brevity if the vector has the same start point as the frame to
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which it is expressed in, the same vector can be written as $\pos_{WC}$.
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Similarly a transformation of a point from $\frame_{W}$ to $\frame_{C}$ can be
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represented by a homogeneous transform matrix, $\tf__{WC}$, where its rotation
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matrix component is written as $\rot_{WC}$ and the translation component
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written as $\pos_{WC}$. A rotation matrix that is parametrized by quaternion
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$\quat_{WC}$ is written as $\rot\{\quat_{WC}\}$.</p>
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<p>A vector expressed in the world frame, $\frame_{W}$, is written as
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$\pos_{W}$. Or more precisely if the vector describes the position of the
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camera frame, $\frame_{C}$, expressed in $\frame_{W}$, the vector can be
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written as $\pos_{WC}$. The left hand subscripts indicates the coordinate
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system the vector is expressed in, while the right-hand subscripts indicate the
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start and end points. For brevity if the vector has the same start point as the
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frame to which it is expressed in, the same vector can be written as
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$\pos_{WC}$. Similarly a transformation of a point from $\frame_{W}$ to
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$\frame_{C}$ can be represented by a homogeneous transform matrix, $\tf_{WC}$,
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where its rotation matrix component is written as $\rot_{WC}$ and the
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translation component written as $\pos_{WC}$. A rotation matrix that is
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parametrized by quaternion $\quat_{WC}$ is written as $\rot\{\quat_{WC}\}$.</p>
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$$
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\begin{align}
@@ -415,7 +415,7 @@ <h3>Product</h3>
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\begin{bmatrix}
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0 & -\vec{p}_{v}^{T} \\
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\vec{p}_w \I_{3 \times 3} + \vec{p}_{v} &
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\vec{p}_w \I_{3 \times 3} -\Skew{\vec{p}_{v}}
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\vec{p}_w \I_{3 \times 3} -\vee{\vec{p}_{v}}
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\end{bmatrix}
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$$
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@@ -426,11 +426,11 @@ <h3>Product</h3>
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\begin{bmatrix}
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0 & -\vec{q}_{v}^{T} \\
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\vec{q}_w \I_{3 \times 3} + \vec{q}_{v} &
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\vec{q}_w \I_{3 \times 3} -\Skew{\vec{q}_{v}}
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\vec{q}_w \I_{3 \times 3} -\vee{\vec{q}_{v}}
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\end{bmatrix},
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$$
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<p>where $\Skew{\bullet}$ is the skew operator that produces a matrix cross
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<p>where $\vee{\bullet}$ is the skew operator that produces a matrix cross
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product matrix, and is defined as,</p>
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$$
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-v_{2} & v_{1} & 0
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\end{bmatrix},
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\quad
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\vec{v} \in \Real{3}
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\vec{v} \in \real^{3}
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$$
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