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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "SpawnPoint",
"language": "GDScript",
"path": "res://addons/SpawnPoints/SpawnPoint.gd"
}, {
"base": "Node2D",
"class": "SpawnPoint2D",
"language": "GDScript",
"path": "res://addons/SpawnPoints/SpawnPoint2D.gd"
}, {
"base": "Reference",
"class": "SpawnPointClass",
"language": "GDScript",
"path": "res://addons/SpawnPoints/src/SpawnPointClass.gd"
}, {
"base": "Node",
"class": "WaveManager",
"language": "GDScript",
"path": "res://addons/SpawnPoints/WaveManager.gd"
}, {
"base": "Node2D",
"class": "WaveManager2D",
"language": "GDScript",
"path": "res://addons/SpawnPoints/WaveManager2D.gd"
}, {
"base": "Reference",
"class": "WaveManagerClass",
"language": "GDScript",
"path": "res://addons/SpawnPoints/src/WaveManagerClass.gd"
} ]
_global_script_class_icons={
"SpawnPoint": "res://addons/SpawnPoints/SpawnPoint.png",
"SpawnPoint2D": "res://addons/SpawnPoints/SpawnPoint2D.png",
"SpawnPointClass": "",
"WaveManager": "",
"WaveManager2D": "",
"WaveManagerClass": ""
}
[application]
config/name="SpawnPoint"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"