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I think using something like this would be of use in the long term.
It would make the Git repo smaller, reduce the need for LFS (and associated costs), and allow for faster blob access.
Of note is #1, which using GH Releases would solve future issues.
EDIT: Upon further research into github-apt-repos, I believe it may cause more harm than good. Instead, I propose using OpenSUSE Build Service (OBS), which targets more distros and allows us to take advantage of the reliance of SUSE's infrastructure.
Thoughts?
The text was updated successfully, but these errors were encountered:
shymega
changed the title
Thoughts on using GH Releases for future GameShell/DevTerm/uConsole OS releases?
Thoughts on using OpenSUSE Build Service (OBS) for future GameShell/DevTerm/uConsole packages?
Jul 24, 2024
Essentially, you can build for multiple package managers, and serve the files
(signed as well) from a SUSE-managed distribution network, and builders.
This might be of use: https://en.opensuse.org/openSUSE:Build_Service_Debian_builds
It's not just for openSUSE distros - it supports Debian, and Ubuntu as well.
I can do some tests with a 'clockworkpi' namespace, but I'll need to request
this on Trac on Clockwork's behalf.
Thanks.
On 26.07.2024 23:11, GNU wrote:
is there any documents/details/examples about this OBS?
I never used opensuse before, totally new thing to me
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I think using something like this would be of use in the long term.It would make the Git repo smaller, reduce the need for LFS (and associated costs), and allow for faster blob access.Of note is #1, which using GH Releases would solve future issues.EDIT: Upon further research into
github-apt-repos
, I believe it may cause more harm than good. Instead, I propose using OpenSUSE Build Service (OBS), which targets more distros and allows us to take advantage of the reliance of SUSE's infrastructure.Thoughts?
The text was updated successfully, but these errors were encountered: