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ocl_funcs.py
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ocl_funcs.py
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import ocl
import math
from nc.nc import *
import tempfile
def STLSurfFromFile(filepath):
s = ocl.STLSurf()
ocl.STLReader(filepath, s)
return s
def cut_path(path, dcf, z1, mat_allowance, mm, units, rapid_to, incremental_rapid_to):
dcf.setPath(path)
dcf.setSampling(0.1) # FIXME: this should be adjustable by the (advanced) user
dcf.run()
plist = dcf.getCLPoints()
f = ocl.LineCLFilter()
f.setTolerance(0.01) # FIXME: this should be adjustable by and advanced user
for p in plist:
f.addCLPoint(p)
f.run()
plist = f.getCLPoints()
n = 0
for p in plist:
p.z = p.z + mat_allowance
if n == 0:
if mm: rapid(p.x, p.y)
else: rapid(p.x / units, p.y / units)
rz = rapid_to
if p.z > z1: rz = p.z + incremental_rapid_to
if mm:
rapid(z = rz)
feed(z = p.z)
else:
rapid(z = rz / units)
feed(z = p.z / units)
else:
if mm:
feed(p.x, p.y, p.z)
else:
feed(p.x / units, p.y / units, p.z / units)
n = n + 1
def zigzag( filepath, tool_diameter = 3.0, corner_radius = 0.0, step_over = 1.0, x0= -10.0, x1 = 10.0, y0 = -10.0, y1 = 10.0, direction = 'X', mat_allowance = 0.0, style = 0, clearance = 5.0, rapid_safety_space = 2.0, start_depth = 0.0, step_down = 2.0, final_depth = -10.0, units = 1.0):
mm = True
if math.fabs(units)>0.000000001:
# ocl works in mm, so convert all values to mm
mm = False
tool_diameter *= units
corner_radius *= units
step_over *= units
x0 *= units
x1 *= units
y0 *= units
y1 *= units
mat_allowance *= units
clearance *= units
rapid_safety_space *= units
start_depth *= units
step_down *= units
final_depth *= units
# read the stl file, we know it is an ascii file because HeeksCNC made it
s = STLSurfFromFile(filepath)
cutter = ocl.CylCutter(1.0,1.0) # a dummy-cutter for now
if corner_radius == 0.0:
cutter = ocl.CylCutter(tool_diameter + mat_allowance, 100.0)
elif corner_radius > tool_diameter / 2 - 0.000000001:
cutter = ocl.BallCutter(tool_diameter + mat_allowance, 100.0)
else:
cutter = ocl.BullCutter(tool_diameter + mat_allowance, corner_radius, 100.0)
if final_depth > start_depth:
raise 'final_depth > start_depth'
height = start_depth - final_depth
zsteps = int( height / math.fabs(step_down) + 0.999999 )
zstep_down = height / zsteps
incremental_rapid_to = rapid_safety_space - start_depth
if incremental_rapid_to < 0: incremental_rapid_to = 0.1
dcf = ocl.PathDropCutter()
dcf.setSTL(s)
dcf.setCutter(cutter)
for k in range(0, zsteps):
z1 = start_depth - k * zstep_down
z0 = start_depth - (k + 1) * zstep_down
dcf.setZ(z0)
steps = int((y1 - y0)/step_over) + 1
if direction == 'Y': steps = int((x1 - x0)/step_over) + 1
sub_step_over = (y1 - y0)/ steps
if direction == 'Y': sub_step_over = (x1 - x0)/ steps
rapid_to = z1 + incremental_rapid_to
path = ocl.Path()
for i in range(0, steps + 1):
odd_numbered_pass = (i%2 == 1)
u = y0 + float(i) * sub_step_over
if direction == 'Y': u = x0 + float(i) * sub_step_over
if style == 0: # one way
if direction == 'Y': path.append(ocl.Line(ocl.Point(u, y0, 0), ocl.Point(u, y1, 0)))
else: path.append(ocl.Line(ocl.Point(x0, u, 0), ocl.Point(x1, u, 0)))
cut_path(path, dcf, z1, mat_allowance, mm, units, rapid_to, incremental_rapid_to)
path = ocl.Path()
if mm:
rapid(z = clearance)
else:
rapid(z = clearance / units)
else: # back and forth
if direction == 'Y':
if odd_numbered_pass:
path.append(ocl.Line(ocl.Point(u, y1, 0), ocl.Point(u, y0, 0)))
if i < steps: path.append(ocl.Line(ocl.Point(u, y0, 0), ocl.Point(u + sub_step_over, y0, 0))) # feed across to next pass
else:
path.append(ocl.Line(ocl.Point(u, y0, 0), ocl.Point(u, y1, 0)))
if i < steps: path.append(ocl.Line(ocl.Point(u, y1, 0), ocl.Point(u + sub_step_over, y1, 0))) # feed across to next pass
else: # 'X'
if odd_numbered_pass:
path.append(ocl.Line(ocl.Point(x1, u, 0), ocl.Point(x0, u, 0)))
if i < steps: path.append(ocl.Line(ocl.Point(x0, u, 0), ocl.Point(x0, u + sub_step_over, 0))) # feed across to next pass
else:
path.append(ocl.Line(ocl.Point(x0, u, 0), ocl.Point(x1, u, 0)))
if i < steps: path.append(ocl.Line(ocl.Point(x1, u, 0), ocl.Point(x1, u + sub_step_over, 0))) # feed across to next pass
if style != 0: # back and forth
cut_path(path, dcf, z1, mat_allowance, mm, units, rapid_to, incremental_rapid_to)
if mm:
rapid(z = clearance)
else:
rapid(z = clearance / units)
def cutting_tool( diameter, corner_radius, length ):
cutter = ocl.CylCutter(1.0, length) # dummy cutter
if corner_radius == 0.0:
cutter = ocl.CylCutter(diameter, length)
elif corner_radius > diameter / 2 - 0.000000001:
cutter = ocl.BallCutter(diameter, length)
else:
cutter = ocl.BullCutter(diameter, corner_radius, length)
return(cutter)
def waterline( filepath, tool_diameter = 3.0, corner_radius = 0.0, step_over = 1.0, x0= -10.0, x1 = 10.0, y0 = -10.0, y1 = 10.0, mat_allowance = 0.0, clearance = 5.0, rapid_safety_space = 2.0, start_depth = 0.0, step_down = 2.0, final_depth = -10.0, units = 1.0, tolerance = 0.01 ):
mm = True
if math.fabs(units)>0.000000001:
# ocl works in mm, so convert all values to mm
mm = False
tool_diameter *= units
corner_radius *= units
step_over *= units
x0 *= units
x1 *= units
y0 *= units
y1 *= units
mat_allowance *= units
clearance *= units
rapid_safety_space *= units
start_depth *= units
step_down *= units
final_depth *= units
tolerance *= units
# read the stl file, we know it is an ascii file because HeeksCNC made it
s = STLSurfFromFile(filepath)
if final_depth > start_depth:
raise 'final_depth > start_depth'
height = start_depth - final_depth
zsteps = int( height / math.fabs(step_down) + 0.999999 )
zstep_down = height / zsteps
incremental_rapid_to = rapid_safety_space - start_depth
if incremental_rapid_to < 0: incremental_rapid_to = 0.1
tool_location = ocl.Point(0.0, 0.0, 0.0)
for k in range(0, zsteps):
z = start_depth - k * zstep_down
working_diameter = tool_diameter + mat_allowance
room_to_expand = True
# while (room_to_expand == True):
cutter = cutting_tool(working_diameter, corner_radius, 10)
waterline = ocl.Waterline()
waterline.setSTL(s)
waterline.setSampling(tolerance)
waterline.setCutter(cutter)
waterline.setZ(z)
waterline.run()
cutter_loops = waterline.getLoops()
for cutter_loop in cutter_loops:
if ((cutter_loop[0].z != tool_location.z) or (tool_location.distance(cutter_loop[0]) > (tool_diameter / 2.0))):
# Move above the starting point.
rapid(z = clearance / units)
rapid(x=cutter_loop[0].x, y=cutter_loop[0].y)
tool_location.x = cutter_loop[0].x
tool_location.y = cutter_loop[0].y
tool_location.z = clearance / units
# Feed down to the cutting depth
rapid(x=cutter_loop[0].x, y=cutter_loop[0].y)
tool_location.x = cutter_loop[0].x
tool_location.y = cutter_loop[0].y
# Cut around the solid at this level.
for point in cutter_loop:
feed( x=point.x, y=point.y, z=point.z )
tool_location = point;
#if (point.x < (x0-step_over)) or (point.x > (x1+step_over)) or (point.y < (y0-step_over)) or (point.y > (y1+step_over)):
# room_to_expand = False
# And retract to the clearance height
rapid(z = clearance / units)
tool_location.z = clearance / units
#working_diameter += step_over