-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathWindowsControllerInterface.cs
457 lines (419 loc) · 18 KB
/
WindowsControllerInterface.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using SharpDX.DirectInput;
using System.IO.Ports;
namespace WindowsControllerInterface
{
class Program
{
public static int Dpad = 0;
static string ButtonTranslate(char button)
{
switch (button)
{
case '1':
return "g";
case '2':
return "h";
case '3':
return "i";
case '4':
return "j";
case '5':
return "k";
case '6':
return "l";
case '7':
return "e";
case '8':
return "f";
default:
return "NADA";
}
}
static void ButtonState(SharpDX.DirectInput.JoystickUpdate state, char number, SerialPort SerialConnection)
{
ASCIIEncoding asen = new ASCIIEncoding();
string Button = ButtonTranslate(number);
if (state.Value == 128)
{
Console.WriteLine("Button " + number + " pressed!");
if (Button != "NADA")
{
string ClientMessage = (Button + "1");
Console.WriteLine(ClientMessage);
SerialConnection.Write(ClientMessage);
}
}
else if (state.Value == 0)
{
Console.WriteLine("Button " + number + " un-pressed!");
if (Button != "NADA")
{
string ClientMessage = (Button + "0");
Console.WriteLine(ClientMessage);
SerialConnection.Write(ClientMessage);
}
}
}
static void DpadState(SharpDX.DirectInput.JoystickUpdate state, SerialPort SerialConnection)
{
switch (state.Value)
{
case -1: //ALL DPAD INPUTS OFF
switch (Dpad)
{
case 1:
Console.WriteLine("DPAD UP un-pressed");
Console.WriteLine("a0");
SerialConnection.Write("a0");
break;
case 2:
Console.WriteLine("DPAD UP un-pressed");
Console.WriteLine("a0");
SerialConnection.Write("a0");
Console.WriteLine("DPAD RIGHT un-pressed");
Console.WriteLine("d0");
SerialConnection.Write("d0");
break;
case 3:
Console.WriteLine("DPAD RIGHT un-pressed");
Console.WriteLine("d0");
SerialConnection.Write("d0");
break;
case 4:
Console.WriteLine("DPAD RIGHT un-pressed");
Console.WriteLine("d0");
SerialConnection.Write("d0");
Console.WriteLine("DPAD DOWN un-pressed");
Console.WriteLine("b0");
SerialConnection.Write("b0");
break;
case 5:
Console.WriteLine("DPAD DOWN un-pressed");
Console.WriteLine("b0");
SerialConnection.Write("b0");
break;
case 6:
Console.WriteLine("DPAD DOWN un-pressed");
Console.WriteLine("b0");
SerialConnection.Write("b0");
Console.WriteLine("DPAD LEFT un-pressed");
Console.WriteLine("c0");
SerialConnection.Write("c0");
break;
case 7:
Console.WriteLine("DPAD LEFT un-pressed");
Console.WriteLine("c0");
SerialConnection.Write("c0");
break;
case 8:
Console.WriteLine("DPAD LEFT un-pressed");
Console.WriteLine("c0");
SerialConnection.Write("c0");
Console.WriteLine("DPAD UP un-pressed");
Console.WriteLine("a0");
SerialConnection.Write("a0");
break;
}
Dpad = 0;
break;
case 0: //UP
switch (Dpad)
{
case 0:
Console.WriteLine("DPAD UP pressed");
Console.WriteLine("a1");
SerialConnection.Write("a1");
break;
case 2:
Console.WriteLine("DPAD RIGHT un-pressed");
Console.WriteLine("d0");
SerialConnection.Write("d0");
break;
case 8:
Console.WriteLine("DPAD LEFT un-pressed");
Console.WriteLine("c0");
SerialConnection.Write("c0");
break;
}
Dpad = 1;
break;
case 4500: //UP RIGHT
switch (Dpad)
{
case 0:
Console.WriteLine("DPAD UP pressed");
Console.WriteLine("a1");
SerialConnection.Write("a1");
Console.WriteLine("DPAD RIGHT pressed");
Console.WriteLine("d1");
SerialConnection.Write("d1");
break;
case 1:
Console.WriteLine("DPAD RIGHT pressed");
Console.WriteLine("d1");
SerialConnection.Write("d1");
break;
case 3:
Console.WriteLine("DPAD UP pressed");
Console.WriteLine("a1");
SerialConnection.Write("a1");
break;
}
Dpad = 2;
break;
case 9000: //RIGHT
switch (Dpad)
{
case 0:
Console.WriteLine("DPAD RIGHT pressed");
Console.WriteLine("d1");
SerialConnection.Write("d1");
break;
case 2:
Console.WriteLine("DPAD UP un-pressed");
Console.WriteLine("a0");
SerialConnection.Write("a0");
break;
case 4:
Console.WriteLine("DPAD DOWN un-pressed");
Console.WriteLine("b0");
SerialConnection.Write("b0");
break;
}
Dpad = 3;
break;
case 13500: //DOWN RIGHT
switch (Dpad)
{
case 0:
Console.WriteLine("DPAD DOWN pressed");
Console.WriteLine("b1");
SerialConnection.Write("b1");
Console.WriteLine("DPAD RIGHT pressed");
Console.WriteLine("d1");
SerialConnection.Write("d1");
break;
case 3:
Console.WriteLine("DPAD DOWN pressed");
Console.WriteLine("b1");
SerialConnection.Write("b1");
break;
case 5:
Console.WriteLine("DPAD RIGHT pressed");
Console.WriteLine("d1");
SerialConnection.Write("d1");
break;
}
Dpad = 4;
break;
case 18000: //DOWN
switch (Dpad)
{
case 0:
Console.WriteLine("DPAD DOWN pressed");
Console.WriteLine("b1");
SerialConnection.Write("b1");
break;
case 4:
Console.WriteLine("DPAD RIGHT un-pressed");
Console.WriteLine("d0");
SerialConnection.Write("d0");
break;
case 6:
Console.WriteLine("DPAD LEFT un-pressed");
Console.WriteLine("c0");
SerialConnection.Write("c0");
break;
}
Dpad = 5;
break;
case 22500: //DOWN LEFT
switch (Dpad)
{
case 0:
Console.WriteLine("DPAD DOWN pressed");
Console.WriteLine("b1");
SerialConnection.Write("b1");
Console.WriteLine("DPAD LEFT pressed");
Console.WriteLine("c1");
SerialConnection.Write("c1");
break;
case 5:
Console.WriteLine("DPAD LEFT pressed");
Console.WriteLine("c1");
SerialConnection.Write("c1");
break;
case 7:
Console.WriteLine("DPAD DOWN pressed");
Console.WriteLine("b1");
SerialConnection.Write("b1");
break;
}
Dpad = 6;
break;
case 27000: //LEFT
switch (Dpad)
{
case 0:
Console.WriteLine("DPAD LEFT pressed");
Console.WriteLine("c1");
SerialConnection.Write("c1");
break;
case 6:
Console.WriteLine("DPAD DOWN un-pressed");
Console.WriteLine("b0");
SerialConnection.Write("b0");
break;
case 8:
Console.WriteLine("DPAD UP un-pressed");
Console.WriteLine("a0");
SerialConnection.Write("a0");
break;
}
Dpad = 7;
break;
case 31500: //UP LEFT
switch (Dpad)
{
case 0:
Console.WriteLine("DPAD UP pressed");
Console.WriteLine("a1");
SerialConnection.Write("a1");
Console.WriteLine("DPAD LEFT pressed");
Console.WriteLine("c1");
SerialConnection.Write("c1");
break;
case 7:
Console.WriteLine("DPAD UP pressed");
Console.WriteLine("a1");
SerialConnection.Write("a1");
break;
case 1:
Console.WriteLine("DPAD LEFT pressed");
Console.WriteLine("c1");
SerialConnection.Write("c1");
break;
}
Dpad = 8;
break;
}
}
static void Main(string[] args)
{
Console.WriteLine("Enter COM port to use (example, COM3):");
string COMport = Console.ReadLine();
SerialPort SerialConnection = new SerialPort(COMport, 9600, Parity.None, 8, StopBits.One);
SerialConnection.Open();
// Initialize DirectInput
var directInput = new DirectInput();
// Create Joystick Guid array and name array
var joystickGuid = Guid.Empty;
System.Collections.Generic.IList<Guid> joystickGuids = new System.Collections.Generic.List<Guid>();
System.Collections.Generic.IList<string> joystickNames = new System.Collections.Generic.List<string>();
int counter = 0;
foreach (var deviceInstance in directInput.GetDevices(DeviceType.Gamepad, DeviceEnumerationFlags.AllDevices))
{
//joystickGuid = deviceInstance.InstanceGuid;
Console.WriteLine(counter + " - " + deviceInstance.InstanceName + " - " + deviceInstance.InstanceGuid.ToString());
joystickGuids.Add(deviceInstance.InstanceGuid);
joystickNames.Add(deviceInstance.InstanceName);
counter++;
}
// look for a Joysticks
foreach (var deviceInstance in directInput.GetDevices(DeviceType.Joystick, DeviceEnumerationFlags.AllDevices))
{
Console.WriteLine(counter + " - " + deviceInstance.InstanceName + " - " + deviceInstance.InstanceGuid.ToString());
joystickGuids.Add(deviceInstance.InstanceGuid);
joystickNames.Add(deviceInstance.InstanceName);
counter++;
}
// If Joystick not found, throws an error
if (joystickGuids.Count < 1)
{
Console.WriteLine("No joystick/Gamepad found.");
Console.ReadKey();
Environment.Exit(1);
}
if (joystickGuids.Count > 1)
{
Console.WriteLine();
Console.WriteLine("Please enter the number corresponding to the controller you wish to use:");
int index = Int32.Parse(Console.ReadLine());
Console.Title = joystickNames[index] + " - " + joystickGuids[index].ToString();
joystickGuid = joystickGuids[index];
}
else
{
Console.Title = joystickNames[0] + " - " + joystickGuids[0].ToString();
joystickGuid = joystickGuids[0];
}
// Instantiate the joystick
var joystick = new Joystick(directInput, joystickGuid);
Console.WriteLine("Found Joystick/Gamepad with GUID: {0}", joystickGuid);
// Query all suported ForceFeedback effects
var allEffects = joystick.GetEffects();
foreach (var effectInfo in allEffects)
{
Console.WriteLine("Effect available {0}", effectInfo.Name);
}
// Set BufferSize in order to use buffered data.
joystick.Properties.BufferSize = 128;
// Acquire the joystick
joystick.Acquire();
// Poll events from joystick
while (true)
{
joystick.Poll();
var datas = joystick.GetBufferedData();
foreach (var state in datas)
{
//Console.WriteLine(state);
if (state.Offset == JoystickOffset.PointOfViewControllers0)
{
DpadState(state, SerialConnection);
}
else if (state.Offset == JoystickOffset.Buttons0)
{
ButtonState(state, '1', SerialConnection);
}
else if (state.Offset == JoystickOffset.Buttons1)
{
ButtonState(state, '2', SerialConnection);
}
else if (state.Offset == JoystickOffset.Buttons2)
{
ButtonState(state, '3', SerialConnection);
}
else if (state.Offset == JoystickOffset.Buttons3)
{
ButtonState(state, '4', SerialConnection);
}
else if (state.Offset == JoystickOffset.Buttons4)
{
ButtonState(state, '5', SerialConnection);
}
else if (state.Offset == JoystickOffset.Buttons5)
{
ButtonState(state, '6', SerialConnection);
}
else if (state.Offset == JoystickOffset.Buttons6)
{
ButtonState(state, '7', SerialConnection);
}
else if (state.Offset == JoystickOffset.Buttons7)
{
ButtonState(state, '8', SerialConnection);
}
SerialConnection.DiscardInBuffer(); //ends up locking the serial connection after a bit without this.
}
}
}
}
}