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{
"version": "3.6.0",
"sections": [
{
"id": "index",
"title": "The Lazy GM's Resource Document",
"intro": "Michael E. Shea, [SlyFlourish.com](https://slyflourish.com).\n\nUpdated 24 December 2024\n\nThis document includes resources and guidelines for preparing and running 5e and other fantasy roleplaying games taken from several books written by Michael E. Shea and available at [SlyFlourish.com](https://slyflourish.com). Much of this material is useful for any fantasy RPG but some is specific to the 5th edition of the world's most popular roleplaying game.\n\nThis work is licensed under a [Creative Commons Attribution 4.0 International License](http://creativecommons.org/licenses/by/4.0/). You are free to use this content in any manner permitted by that license as long as you include the following attribution statement in your own work:",
"subsections": [
{
"id": "default",
"title": "",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "> This work includes material taken from the [Lazy GM's Resource Document](https://slyflourish.com/lazy_gm_resource_document.html) by Michael E. Shea of [SlyFlourish.com](https://slyflourish.com), available under a [Creative Commons Attribution 4.0 International License](http://creativecommons.org/licenses/by/4.0/).\n\nThis work includes material taken from the System Reference Document 5.1 (\"SRD 5.1\") by Wizards of the Coast LLC and available at <https://dnd.wizards.com/resources/systems-reference-document>. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at <https://creativecommons.org/licenses/by/4.0/legalcode>.\n\nThe publication and release of this document is made possible by [patrons of Sly Flourish](https://www.patreon.com/slyflourish). Thank you for your support!\n\nThis document is a single self-contained HTML file. To save an offline local copy, \"save as\" either the page source or HTML in your browser. Use tools such as [Calibre](https://calibre-ebook.com) and [Pandoc](https://pandoc.org) to convert this document to markdown, PDF, ePub or another format of your choice. Use [Send to Kindle](https://www.amazon.com/sendtokindle) to send a version to your Kindle.\n\nYou can find several versions of this document including EPUB, Markdown, and JSON on [Crit.Tech's LGMRD Github Repo](https://github.com/crit-tech/LGMRD)."
}
],
"order": 0
},
{
"id": "tableofcontents",
"title": "Table of Contents",
"content": [
{
"type": "table",
"order": 0,
"data": [
{
"item": "The Eight Steps of Lazy RPG Prep"
},
{
"item": "The Lazy RPG Preparation Process"
},
{
"item": "Example Strong Starts"
},
{
"item": "Creating Secrets and Clues"
},
{
"item": "Building an RPG Group"
},
{
"item": "Session Zero Checklist"
},
{
"item": "Safety Tools"
},
{
"item": "Connecting Characters"
},
{
"item": "Spiral Campaign Development"
},
{
"item": "Quest Templates"
},
{
"item": "Tools for 5e Improvisation"
},
{
"item": "Quick Tricks for Lazier 5e Games"
},
{
"item": "5e Quick Encounter Building"
},
{
"item": "Wilderness Travel and Exploration"
},
{
"item": "Lazy Combat Encounter Building for 5e"
},
{
"item": "Theater of the Mind Guidelines (Extended)"
},
{
"item": "Theater of the Mind Guidelines (Abbreviated)"
},
{
"item": "Zone-Based Combat"
},
{
"item": "Monster Difficulty Dials"
},
{
"item": "Monster Templates"
},
{
"item": "Undead Templates"
},
{
"item": "Running Hordes"
},
{
"item": "Stress Effects"
},
{
"item": "Core Adventure Generators"
},
{
"item": "NPC Generator"
},
{
"item": "Treasure Generator"
},
{
"item": "Random Traps"
},
{
"item": "Random Monuments"
},
{
"item": "Random Chambers"
},
{
"item": "Random Items"
},
{
"item": "Random Town Events"
},
{
"item": "Random Dungeon Monsters"
},
{
"item": "Lazy Solo 5e"
},
{
"item": "The Village of Whitesparrow"
},
{
"item": "The Night Blade"
}
]
}
],
"order": 1
}
]
},
{
"id": "eightsteps",
"title": "The Eight Steps of Lazy RPG Prep",
"intro": "For a typical game session, the Lazy RPG Prep checklist looks like this:",
"subsections": [
{
"id": "default",
"title": "",
"content": [
{
"type": "table",
"order": 0,
"data": [
{
"item": "Review the characters"
},
{
"item": "Create a strong start"
},
{
"item": "Outline potential scenes"
},
{
"item": "Define secrets and clues"
},
{
"item": "Develop fantastic locations"
},
{
"item": "Outline important NPCs"
},
{
"item": "Choose relevant monsters"
},
{
"item": "Select magic item rewards"
}
]
},
{
"type": "paragraph",
"order": 0,
"markdown": "Here's a brief summary of each of the steps."
}
],
"order": 0
},
{
"id": "reviewthecharacters",
"title": "Review the Characters",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "Before we do anything else, it helps to spend a few minutes reviewing the player characters. What are their names? What do they want? What plays into their backgrounds? What do the players of these characters enjoy at the table?\n\nYou might not even write anything down during this step, but reviewing the characters helps wire them into your mind — and ensures that the rest of your preparation fits around them."
}
],
"order": 1
},
{
"id": "createastrongstart",
"title": "Create a Strong Start",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "How a game starts is likely the most important piece of preparation we can do. Setting the stage for the session determines a great deal about how the rest of the game will go. When you define where a game session starts, you figure out what's going on, what the initial focus of the session is, and how you can get close to the action. When in doubt, start with a fight. Example strong starts can be found later in this document."
}
],
"order": 2
},
{
"id": "outlinepotentialscenes",
"title": "Outline Potential Scenes",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "With a strong start in hand, we can then outline a short list of potential scenes that might unfold. This step exists mostly to make you feel as though you have a handle on the game before you start. However, as GMs, all of us must always be ready to throw our potential scenes away when the game goes in a different direction — as it often does. Usually, it's enough to come up with only a few words per scene, and to expect one or two scenes per hour of play. At other times, you might skip this step completely if you don't think you need it."
}
],
"order": 3
},
{
"id": "definesecretsandclues",
"title": "Define Secrets and Clues",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "The next step is second only in importance to the strong start, and is one of the most powerful tools available to GMs. Secrets and clues are single short sentences that describe a clue, a piece of the story, or a piece of the world that the characters can discover during the game. You don't know exactly *how* the characters will discover these clues. As such, you'll want to **keep these secrets and clues abstract from their place of discovery** so that you can drop them into the game wherever it makes sense. This lets the game flow freely, while still allowing you to reveal important pieces of the story at any point where the characters might discover them. During this step, you might write down ten such secrets or clues. Example secrets and clues are offered later in this document."
}
],
"order": 4
},
{
"id": "developfantasticlocations",
"title": "Develop Fantastic Locations",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "Building evocative locations isn't easily improvised. As such, it's worth spending time writing out a handful of fantastic locations that the characters might discover and explore during the game. Each location can be thought of as a set, a room, or a backdrop for a single scene in your adventure.\n\nDescribe each location with a short evocative title such as \"The Sunspire.\" Then write down three fantastic aspects for it, along the lines of: \"Blazing beam of light shining to the heavens,\" \"Moat of molten rock,\" or \"Huge elven glyphs carved into ancient stone.\" Ultimately, whole dungeons can be built from a series of connected fantastic locations, with each location representing a large area or chamber. A specific location might not come up during the game for which you prepare it, but it will be ready for a later session as the characters explore."
}
],
"order": 5
},
{
"id": "outlineimportantnpcs",
"title": "Outline Important NPCs",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "During our preparation, we'll outline those NPCs (nonplayer characters) most critical to the adventure, focusing on a name and a connection to the adventure, then wrapping the NPC in a character archetype from popular fiction. Many other NPCs — maybe even most of them — can be improvised right at the table."
}
],
"order": 6
},
{
"id": "chooserelevantmonsters",
"title": "Choose Relevant Monsters",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "What monsters are the characters most likely to face? What monsters make sense for a specific location and situation? We're using the term \"monster\" loosely here, so as to include enemy NPCs as well as truly monstrous foes. Whatever type of enemy you need, reading through books of monsters can give you the fuel to choose the right creatures for the right situation.\n\nAdditionally, understanding the loose relationship between monster challenge rating and character level can help you understand how a battle might go. Most of the time, you can just list a number of monsters and improvise encounters based on what's happening in the adventure. For boss battles, you might have to do more work. See [Lazy Combat Encounter Building](16-lazycombatencounterbuilding.md) for more information."
}
],
"order": 7
},
{
"id": "selectmagicitemrewards",
"title": "Select Magic Item Rewards",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "Players love magic items, and it's worthwhile to spend time preparing items they'll find interesting. This step also helps to directly impact the characters — by dropping an interesting part of the story literally into their hands. You can use a mixture of techniques to reward magic items, from selecting items randomly to selecting specific items based on the themes of the characters and the desires of the players. Magic items are also a great mechanism for delivering secrets and clues."
}
],
"order": 8
},
{
"id": "thelazyrpgprepchecklistandonlineplay",
"title": "The Lazy RPG Prep Checklist and Online Play",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "These steps and processes work just as well whether you interact with your players online or around the table. However you play, the Lazy RPG Prep checklist still works."
}
],
"order": 9
},
{
"id": "the5-minutereducedchecklist",
"title": "The 5-Minute Reduced Checklist",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "If you have very little time, reduce the checklist to the most important things you can prepare before it's time to run the game. Here are three example steps."
},
{
"type": "table",
"order": 1,
"data": [
{
"item": "Create a strong start"
},
{
"item": "Define secrets and clues"
},
{
"item": "Develop fantastic locations"
}
]
}
],
"order": 10
}
]
},
{
"id": "prepprocess",
"title": "The Lazy RPG Preparation Process",
"intro": "",
"subsections": [
{
"id": "thelazyrpgpreptoolkit",
"title": "The Lazy RPG Prep Toolkit",
"content": [
{
"type": "table",
"order": 0,
"data": [
{
"item": "Dice, pencils, and dry-erase markers"
},
{
"item": "GM's notebook"
},
{
"item": "Campaign worksheet"
},
{
"item": "Curated random name list"
},
{
"item": "3×5 index cards"
},
{
"item": "Numbered initiative cards"
},
{
"item": "GM screen or cheat sheet"
},
{
"item": "Dry-erase flip mat"
},
{
"item": "Published books and adventures"
},
{
"item": "Miniatures, maps, and terrain as needed"
}
]
}
],
"order": 0
},
{
"id": "buildingalazycampaign",
"title": "Building a Lazy Campaign",
"content": [
{
"type": "table",
"order": 0,
"data": [
{
"item": "Develop a spiral campaign with the characters at the center"
},
{
"item": "Build a campaign hook focusing on a single major goal"
},
{
"item": "State the six truths of your campaign"
},
{
"item": "Define three fronts incorporating goals and grim portents"
},
{
"item": "Run a session zero to help build the characters and tie them together"
}
]
}
],
"order": 1
},
{
"id": "runningyourgame",
"title": "Running Your Game",
"content": [
{
"type": "table",
"order": 0,
"data": [
{
"item": "Relax"
},
{
"item": "Focus on your strong start"
},
{
"item": "Listen to the players, and build off of the ideas they bring you"
},
{
"item": "Trust your preparation to help you run a creative, flexible game"
},
{
"item": "Ask the players to summarize the events of the previous game session"
},
{
"item": "Draw players into the story by asking them to describe killing blows, define monster characteristics, and describe interesting events during travel"
},
{
"item": "Imagine the world as a living place when building scenes and situations"
},
{
"item": "Let the world and the NPCs react to the characters' actions"
},
{
"item": "Use a mixture of combat styles, including theater of the mind, gridded maps, and abstract maps"
},
{
"item": "Maintain a good pace by staying close to the action"
},
{
"item": "Cycle between action and relaxation, and alternate upward and downward emotional beats"
},
{
"item": "Use specific hopeful or fearful beats to send the action in a specific direction"
}
]
}
],
"order": 2
},
{
"id": "thinkingaboutyourgame",
"title": "Thinking About Your Game",
"content": [
{
"type": "table",
"order": 0,
"data": [
{
"item": "Prime your GM's brain with great books, movies, and TV shows"
},
{
"item": "Remind yourself of the player characters' names and backgrounds"
},
{
"item": "Ask what the villains and NPCs are doing right now"
}
]
}
],
"order": 3
},
{
"id": "embracethegmstruths",
"title": "Embrace the GM's Truths",
"content": [
{
"type": "table",
"order": 0,
"data": [
{
"item": "Players don't care as much as you think"
},
{
"item": "Players want to see their characters do awesome things"
},
{
"item": "The GM is not the enemy of the characters"
},
{
"item": "Be a fan of the characters"
}
]
}
],
"order": 4
},
{
"id": "lazyrpgtricks",
"title": "Lazy RPG Tricks",
"content": [
{
"type": "table",
"order": 0,
"data": [
{
"item": "Award levels at key points in the story"
},
{
"item": "Improvise ability and skill checks"
},
{
"item": "Delegate certain tasks to the players"
},
{
"item": "Use static monster damage"
}
]
}
],
"order": 5
}
]
},
{
"id": "strongstarts",
"title": "Example Strong Starts",
"intro": "A strong start kicks your game off in the middle of the action. It helps the players to let go of the real world and fall into the story unfolding at the table. Depending on where your adventure takes place, you can use any of the following strong starts in your own game, whether running a single-session adventure or a longer campaign.",
"subsections": [
{
"id": "citiesandtowns",
"title": "Cities and Towns",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "In a settlement, a strong start can make use of either combat or roleplaying."
},
{
"type": "table",
"order": 1,
"data": [
{
"item_num": 1,
"item": "The characters interrupt bandits breaking into a shop."
},
{
"item_num": 2,
"item": "Something slithers out of a nearby sewer."
},
{
"item_num": 3,
"item": "A noble lord bumps into one of the characters and threatens to have them arrested."
},
{
"item_num": 4,
"item": "A group of cultists kindly ask for a sample of a character's blood."
},
{
"item_num": 5,
"item": "A hooded patron visits the characters, asking the characters to kill them in two days."
},
{
"item_num": 6,
"item": "A riot draws the local watch away, whereupon a squad of hired killers descends on the characters."
},
{
"item_num": 7,
"item": "The campaign's main villain shows up and invites the characters for a drink."
},
{
"item_num": 8,
"item": "A scarred explorer offers to sell one of the characters a map to a site of a lost or stolen ancestral heirloom."
},
{
"item_num": 9,
"item": "A golem from a wizards' academy goes on a rampage."
},
{
"item_num": 10,
"item": "The local monarch is assassinated and a villain takes over the government."
}
]
}
],
"order": 0
},
{
"id": "sewers",
"title": "Sewers",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "A session that starts in a sewer can make use of numerous monsters and hazards."
},
{
"type": "table",
"order": 1,
"data": [
{
"item_num": 1,
"item": "A flood of poisonous water flows past the characters' position."
},
{
"item_num": 2,
"item": "The sewer collapses into deeper tunnels sealed up for centuries."
},
{
"item_num": 3,
"item": "A wererat approaches the characters, offering to sell valuable information."
},
{
"item_num": 4,
"item": "A pack of ghouls chase a young couple reported missing days ago."
},
{
"item_num": 5,
"item": "A legendary giant crocodile stealthily stalks the characters."
},
{
"item_num": 6,
"item": "The characters find a powerful magical dagger sought by a guild of wraith assassins."
},
{
"item_num": 7,
"item": "Swampy sewer gas gives one of the characters supernatural visions of the villain's master plan."
},
{
"item_num": 8,
"item": "The characters meet an eccentric wizard farming mushrooms for spell components."
},
{
"item_num": 9,
"item": "A wall collapses, revealing a hidden temple of the god of slimes and oozes."
},
{
"item_num": 10,
"item": "A flood of water draws the characters into a dangerously large mechanical sluice system."
}
]
}
],
"order": 1
},
{
"id": "wilderness",
"title": "Wilderness",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "Wilderness locations can involve either action or mystery in a strong start."
},
{
"type": "table",
"order": 1,
"data": [
{
"item_num": 1,
"item": "A nearby tree opens up, and a satyr steps through and says \"Hi!\""
},
{
"item_num": 2,
"item": "A rampaging werebear storms through the area, mistaking the characters for the hunters who killed their mate."
},
{
"item_num": 3,
"item": "Night falls, revealing an alien starscape above."
},
{
"item_num": 4,
"item": "The characters see a tall humanoid with antlers stalking from the shadows, carrying a large scythe in one hand and three humanoid heads in the other."
},
{
"item_num": 5,
"item": "The ground suddenly churns, bringing the body of a long-lost elf king to the surface. The king's eyes open."
},
{
"item_num": 6,
"item": "The characters stumble upon a nest of skeletal pixies surrounding a desecrated fey gate."
},
{
"item_num": 7,
"item": "A golden-antlered stag leaps into the characters' camp and asks to be defended from the hunters chasing it."
},
{
"item_num": 8,
"item": "An old woman greets the characters, offering them candy and baked treats if they will come to her nearby cottage."
},
{
"item_num": 9,
"item": "A skeleton hanging from a tree begs the characters to right the wrong it committed while alive."
},
{
"item_num": 10,
"item": "A sinkhole opens up, revealing the tunnels of long-forgotten burial chambers."
}
]
}
],
"order": 2
},
{
"id": "dungeonscavesandcaverns",
"title": "Dungeons, Caves, and Caverns",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "Subterranean adventures lend themselves to the widest possible range of strong starts."
},
{
"type": "table",
"order": 1,
"data": [
{
"item_num": 1,
"item": "A vampire appears from a sudden rise of mist, introduces herself, and asks the characters for a favor."
},
{
"item_num": 2,
"item": "An ancient statue turns its head toward the characters and whispers a valuable secret."
},
{
"item_num": 3,
"item": "The floor collapses, revealing even deeper tunnels long forgotten."
},
{
"item_num": 4,
"item": "Through a cracked wall, the characters spot a gateway flanked by two huge obsidian statues, and featuring a set of stairs leading down."
},
{
"item_num": 5,
"item": "The characters come across two bands of goblins fighting each other for the favor of a hag named Auntie Chiptooth."
},
{
"item_num": 6,
"item": "An eyestalk swells out from an oozy patch on the wall, beholds the characters, and then disappears back into the wall."
},
{
"item_num": 7,
"item": "A wounded knight collapses near the characters, begging them to find her lost love before she dies."
},
{
"item_num": 8,
"item": "The ground cracks open and a pillar of chipped obsidian juts out, projecting a prophecy in red Infernal glyphs on the walls of the chamber."
},
{
"item_num": 9,
"item": "Stars swim in a moonlit well, then rise up to reveal themselves as will-o'-wisps."
},
{
"item_num": 10,
"item": "A spectral hound guides the characters to the camp of a reclusive mage."
}
]
}
],
"order": 3
}
]
},
{
"id": "creatingsecrets",
"title": "Creating Secrets and Clues",
"intro": "Secrets and clues are short pieces of information the characters might discover during an adventure. Secrets and clues are initially written without regard to the method by which they might be discovered. Instead, we improvise their discovery as the characters engage with the adventure's locations and NPCs.\n\nThe following prompts don't create specific secrets and clues. Rather, the questions they ask are meant to inspire the creation of your own secrets for your campaign. Keep in mind that secrets are meant to serve you. Don't overthink them or worry about making them perfect. There's no wrong way to use secrets and clues as long as they help you run your game.",
"subsections": [
{
"id": "charactersecrets",
"title": "Character Secrets",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "Use character secrets to tie the characters to the world around them. These sorts of secrets might be revealed by NPCs, old journals or letters, suddenly recalled memories, or prophetic dreams."
},
{
"type": "table",
"order": 1,
"data": [
{
"item_num": 1,
"item": "What family history might be revealed?"
},
{
"item_num": 2,
"item": "What ties the character to this location?"
},
{
"item_num": 3,
"item": "What ghost or spirit haunts the character?"
},
{
"item_num": 4,
"item": "What dreams fill the character's rest?"
},
{
"item_num": 5,
"item": "What parasite secretly infests the character?"
},
{
"item_num": 6,
"item": "Which family member is involved in the adventure?"
},
{
"item_num": 7,
"item": "How is the villain related to the character?"
},
{
"item_num": 8,
"item": "What NPC who the character thinks is dead still lives?"
},
{
"item_num": 9,
"item": "What ritual was the character blessed with as a child?"
},
{
"item_num": 10,
"item": "What previous event ties the character to the story?"
}
]
}
],
"order": 0
},
{
"id": "historicalsecrets",
"title": "Historical Secrets",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "Use historical secrets to give the characters meaningful and useful information as they explore the setting of the campaign. Secrets of this kind should provide characters and players alike with bite-sized pieces of local or world history.\n\nHistorical secrets might be found as mosaics in ancient tombs, statues in old ruins, dusty tomes in ancient libraries, markings on strange weapons, or tales shared among elderly villagers."
},
{
"type": "table",
"order": 1,
"data": [
{
"item_num": 1,
"item": "What dead god has a connection to the area?"
},
{
"item_num": 2,
"item": "What armies once battled here?"
},
{
"item_num": 3,
"item": "What cruel lord was slain in this place?"
},
{
"item_num": 4,
"item": "What ancient civilization once thrived here?"
},
{
"item_num": 5,
"item": "What old empire's settlements lie buried here?"
},
{
"item_num": 6,
"item": "What alien creature or power is hidden here?"
},
{
"item_num": 7,
"item": "What rebellion took place here?"
},
{
"item_num": 8,
"item": "What primeval mysteries lay buried here?"
},
{
"item_num": 9,
"item": "What was this location's former purpose?"
},
{
"item_num": 10,
"item": "What horrific monster once ruled here?"
}
]
}
],
"order": 1
},
{
"id": "npcandvillainsecrets",
"title": "NPC and Villain Secrets",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "Use NPC and villain secrets to reveal information about these NPCs to the characters, especially as a means of introducing villains before they face the characters.\n\nCharacters might learn NPC or villain secrets from a villain's herald or sidekick, rumors at a local pub, recovered journals, a minion's last words, captured letters, or town gossip."
},
{
"type": "table",
"order": 1,
"data": [
{
"item_num": 1,
"item": "What dark history follows the NPC?"
},
{
"item_num": 2,
"item": "What makes the NPC think they're right?"
},
{
"item_num": 3,
"item": "What was the NPC's great accomplishment?"
},
{
"item_num": 4,
"item": "What foe did the NPC defeat?"
},
{
"item_num": 5,
"item": "What makes the NPC politically untouchable?"
},
{
"item_num": 6,
"item": "What great power does the NPC possess?"
},
{
"item_num": 7,
"item": "What does the NPC desire?"
},
{
"item_num": 8,
"item": "What regular routines does the NPC follow?"
},
{
"item_num": 9,
"item": "Who does the NPC love above all others?"
},
{
"item_num": 10,
"item": "What secret does the NPC want to keep hidden?"
}
]
}
],
"order": 2
},
{
"id": "plotandstorysecrets",
"title": "Plot and Story Secrets",
"content": [
{
"type": "paragraph",
"order": 0,
"markdown": "Use plot and story secrets to teach characters about the larger events going on in the world, and to move the characters forward in the story of your campaign.\n\nCharacters might learn these secrets from quest-giving NPCs, notes found on defeated foes, dreams or portents from the gods, NPCs fleeing a disaster, arcane feedback from an object, or psychic projections."
},
{
"type": "table",
"order": 1,
"data": [
{
"item_num": 1,
"item": "What villainous event will soon come to pass?"
},
{
"item_num": 2,
"item": "What disaster is about to befall the land?"
},
{
"item_num": 3,
"item": "What royal figure was just assassinated?"
},
{
"item_num": 4,
"item": "What dungeon entrance just became revealed?"
},
{
"item_num": 5,
"item": "What monsters recently appeared in the realm?"
},
{
"item_num": 6,
"item": "What armies just invaded the realm?"
},
{
"item_num": 7,
"item": "What dark sign or portent just appeared?"
},
{
"item_num": 8,
"item": "What natural disaster has recently struck the area?"
},
{
"item_num": 9,
"item": "What unnatural being has appeared in the world?"
},
{
"item_num": 10,
"item": "What unusual creature was seen walking the wilds?"
}
]
}
],
"order": 3
}
]