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_background_menu_test.rb
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_background_menu_test.rb
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# frozen_string_literal: true
begin
require_relative "../cyberarm_engine/lib/cyberarm_engine"
rescue LoadError
require "cyberarm_engine"
end
class Window < Gosu::Window
def initialize
super(Gosu.screen_width, Gosu.screen_height, fullscreen: true)
CyberarmEngine::Window.instance = self
@size = 50
@slope = 250
@color_step = 10
@base_color = Gosu::Color.rgb(255, 127, 0)
@title = CyberarmEngine::Text.new("I-MIC FPS", color: Gosu::Color.rgb(255, 127, 0), size: 100, x: 0, y: 15, alignment: :center)
@singleplayer = CyberarmEngine::Text.new("Singleplayer", color: Gosu::Color.rgb(0, 127, 127), size: 50, x: 0, y: 150, alignment: :center)
end
def draw
@background ||= Gosu.record(Gosu.screen_width, Gosu.screen_height) do
((Gosu.screen_height + @slope) / @size).times do |i|
fill_quad(
0, i * @size,
0, @slope + (i * @size),
Gosu.screen_width / 2, (-@slope) + (i * @size),
Gosu.screen_width / 2, i * @size,
Gosu::Color.rgba(@base_color.red - i * @color_step, @base_color.green - i * @color_step, @base_color.blue - i * @color_step, 200)
)
fill_quad(
Gosu.screen_width, i * @size,
Gosu.screen_width, @slope + (i * @size),
Gosu.screen_width / 2, (-@slope) + (i * @size),
Gosu.screen_width / 2, i * @size,
Gosu::Color.rgba(@base_color.red - i * @color_step, @base_color.green - i * @color_step, @base_color.blue - i * @color_step, 200)
)
end
end
@background.draw(0, 0, 0)
# Box
draw_rect(
Gosu.screen_width / 4, 0,
Gosu.screen_width / 2, Gosu.screen_height,
Gosu::Color.rgba(100, 100, 100, 150)
# Gosu::Color.rgba(@base_color.red+@color_step, @base_color.green+@color_step, @base_color.blue+@color_step, 200)
)
# Texts
@title.draw
@singleplayer.draw
# Cursor
fill_quad(
mouse_x, mouse_y,
mouse_x + 16, mouse_y + 16,
mouse_x, mouse_y + 16,
mouse_x, mouse_y + 16,
Gosu::Color::RED, Float::INFINITY
)
end
def fill_quad(x1, y1, x2, y2, x3, y3, x4, y4, color = Gosu::Color::WHITE, z = 0, mode = :default)
draw_quad(
x1, y1, color,
x2, y2, color,
x3, y3, color,
x4, y4, color,
z, mode
)
end
def button_up(id)
close if id == Gosu::KbEscape
end
def needs_cursor?
false
end
end
Window.new.show