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colorGame.js
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var numSquares = 6;
var colors = [];
var pickedColor;
var h1 = document.querySelector('h1');
var squares = document.querySelectorAll('.square');
var resetButton = document.querySelector('#reset');
var modeButtons = document.querySelectorAll('.mode');
var colorDisplay = document.getElementById('colorDisplay');
var messageDisplay = document.querySelector('#message');
init();
function init(){
// event listeners for mode buttons
setUpModeButtons();
setUpSquares();
reset();
}
function setUpModeButtons(){
for(var i = 0; i < modeButtons.length; i++){
modeButtons[i].addEventListener('click', function(){
modeButtons[0].classList.remove('selected');
modeButtons[1].classList.remove('selected');
this.classList.add('selected');
this.textContent === 'Easy' ? numSquares = 3: numSquares = 6;
reset();
});
}
}
function setUpSquares(){
for (var i = 0; i < squares.length; i++) {
squares[i].addEventListener('click', function(){
var clickedColor = this.style.backgroundColor;
if(clickedColor === pickedColor) {
messageDisplay.textContent = 'Correct!';
resetButton.textContent = 'Play Again?';
changeColors(clickedColor);
h1.style.backgroundColor = clickedColor;
} else {
this.style.backgroundColor = "#232323";
messageDisplay.textContent = 'Try Again!';
}
});
}
}
function reset(){
colors = generateRandomColors(numSquares);
// pick a new random color
pickedColor = pickColor();
// change colorDisplay to match pickedColor
colorDisplay.textContent = pickedColor;
resetButton.textContent = 'New Colors';
messageDisplay.textContent = '';
// change color of squares
for(var i = 0; i < squares.length; i++){
if(colors[i]){
squares[i].style.display = 'block';
squares[i].style.backgroundColor = colors[i];
} else {
squares[i].style.display = 'none';
}
}
h1.style.backgroundColor = 'steelblue';
}
resetButton.addEventListener('click', function(){
reset();
});
function changeColors(color){
// loop through all square
// change each color to match given color string
for(var i = 0; i < squares.length; i++){
squares[i].style.backgroundColor = color;
}
}
function pickColor(){
// pick a random number within the range of
// indices in the color array
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num){
// make an array
var arr = [];
// add num random colors to the array
for(var i = 0; i < num; i++){
// get random color and push into arr
arr.push(randomColor());
}
// return array
return arr;
}
function randomColor(){
// pick an R, a G, and a B {0 - 255}
var r = Math.floor(Math.random() * 256); // generates num from 0 to 255
var g = Math.floor(Math.random() * 256); // generates num from 0 to 255
var b = Math.floor(Math.random() * 256); // generates num from 0 to 255
return 'rgb(' + r + ', ' + g + ', ' + b + ')';
}