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renderer.h
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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef WINDOW_SINGLETHREADED_H
#define WINDOW_SINGLETHREADED_H
#include <QWindow>
#include <QMatrix4x4>
#include <QTimer>
#include <QMutex>
#include <QThread>
#include <QImage>
#include <QOpenGLTexture>
#include <QUrl>
QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
QT_FORWARD_DECLARE_CLASS(QOpenGLFramebufferObject)
QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
QT_FORWARD_DECLARE_CLASS(QQuickRenderControl)
QT_FORWARD_DECLARE_CLASS(QQuickWindow)
QT_FORWARD_DECLARE_CLASS(QQmlEngine)
QT_FORWARD_DECLARE_CLASS(QQmlError)
QT_FORWARD_DECLARE_CLASS(QQmlComponent)
QT_FORWARD_DECLARE_CLASS(QQuickItem)
#include <QTimer>
#include <QElapsedTimer>
class FrameCounter : public QObject
{
Q_OBJECT
QString m_myname;
quint32 m_count;
QElapsedTimer m_timer;
QTimer m_printer;
public:
FrameCounter(const QString &name) : QObject(), m_myname(name), m_count(0)
{
m_printer.setInterval(30000);
m_printer.setSingleShot(false);
connect( &m_printer, SIGNAL(timeout()), this, SLOT(printFPS()) );
m_printer.start();
m_timer.start();
}
public slots:
void inc() { m_count++; }
void printFPS() {
double fps = (double) m_count / ( (double)m_timer.elapsed() / 1000.0 );
qDebug() << m_myname << ": FPS = " << fps;
m_count = 0;
m_timer.restart();
}
};
class WindowSingleThreaded;
class Snapper : public QThread
{
Q_OBJECT
WindowSingleThreaded *m_parent;
bool m_snapping;
public:
Snapper(WindowSingleThreaded *parent);
~Snapper();
public slots:
void snapRequested();
signals:
void resultReady();
};
class WindowSingleThreaded : public QWindow
{
Q_OBJECT
QUrl m_url;
QStringList m_loadMessages;
public:
WindowSingleThreaded();
~WindowSingleThreaded();
QQmlEngine *engine() { return m_qmlEngine; }
Q_PROPERTY(QVariant query READ getQuery)
Snapper *m_snapper;
public slots:
void startQuick(const QUrl &url);
void resize(QSize newSize);
void manualUpdated(bool onoff);
void render();
void triggerSnap();
void unload();
#ifdef GLCOPY
GLuint lockFbo();
void unlockFbo();
#endif
QImage *getImage();
void lock();
void unlock();
bool initialised() { return m_quickInitialized; }
QVariant getQuery();
void requestUpdate();
QStringList loadMessages() { return m_loadMessages; }
void addMessages(const QStringList &msgs) { m_loadMessages << msgs; }
//qreal calculateDelta(quint64 duration, qreal min, qreal max);
void sendMouseClick(quint32 x, quint32 y, qint32 type, bool onoff, quint8 click_count);
void sendMouseMove(quint32 x, quint32 y, bool leaving);
void sendMouseWheel(qint32 xdelta, qint32 ydelta);
void sendKey(quint32 keycode, quint32 vkey, quint32 modifiers, const char *text, bool updown);
void sendFocus(bool onoff);
void wantFrame();
signals:
//void updated(GLuint texid);
void capped();
void resized();
void messages(const QStringList &messages);
void snapWanted();
private slots:
void run();
void addQmlPath();
void createFbo();
void destroyFbo();
void handleScreenChange();
void handleWarnings(const QList<QQmlError> &warnings);
void handleFocusChanged(QObject *obj);
private:
void updateSizes();
void resizeFbo();
QMutex m_mutex;
QImage m_image;
bool m_frameChanged;
bool m_forceRender;
bool m_fboLocked;
QOpenGLContext *m_context;
QOffscreenSurface *m_offscreenSurface;
QQuickRenderControl *m_renderControl;
QQuickWindow *m_quickWindow;
QQmlEngine *m_qmlEngine;
QQmlComponent *m_qmlComponent;
QQuickItem *m_rootItem;
QOpenGLFramebufferObject *m_fbo;
QObject *m_currentFocus;
bool m_quickInitialized;
bool m_quickReady;
QTimer m_updateTimer;
qreal m_dpr;
};
#endif