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main.js
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import { pt, Polygon, ccw, angle3, Line, Segment, Ray } from './math'
import { drawPolygon, drawLine, drawSegment, drawRay } from './engine/renderer'
import * as KEYS from './engine/keys'
import { isNode, DocumentMock, WindowMock } from './engine/isomorphic-helpers'
import Engine from './engine'
if (isNode()) {
global.document = new DocumentMock()
global.window = new WindowMock()
console.log('isNode')
} else {
console.log('isBrowser')
}
let engine = new Engine(document.getElementById('canvas'))
let c = document.getElementById('canvas').getContext('2d')
let shape = new Polygon(pt(0, 0), pt(0, 30), pt(30, 30))
console.log(`The main point`, pt(3, 4))
console.log(`Shape of everything`, shape)
drawPolygon(c, shape)
console.log(Array(10).join('*') + 'tri' + Array(10).join('*'))
console.log(shape.perimeter(), shape.area(), ccw(shape.verticies[0], shape.verticies[1], shape.verticies[2]), shape.convex())
console.log(Array(10).join('*') + 'square' + Array(10).join('*'))
let square = new Polygon(pt(0, 0), pt(30, 0), pt(30, 30), pt(0, 30))
console.log(square.perimeter())
console.log(square.area())
console.log(square.center())
square.translate(100, 100)
drawPolygon(c, square)
console.log(Array(10).join('*') + 'ngon' + Array(10).join('*'))
let ngon = new Polygon(pt(100, 120), pt(200, 60), pt(280, 200), pt(200, 260), pt(200, 180))
console.log(ngon.perimeter(), ngon.area(), ngon.convex(), ngon.center())
drawPolygon(c, ngon)
console.log(Array(10).join('*') + 'rectangle' + Array(10).join('*'))
let rectange = new Polygon(pt(120, 180), pt(260, 180), pt(260, 240), pt(120, 240))
console.log(rectange.area(), rectange.center(), rectange.minPoints(), rectange.verticies)
console.log(angle3(pt(80, 40), pt(0, 0), pt(180, 60)))
console.log(angle3(pt(120, 180), pt(260, 180), pt(260, 240)))
drawPolygon(c, rectange)
rectange.translate(200, 0)
console.log(Array(10).join('*') + 'Lines' + Array(10).join('*'))
let line = new Ray(pt(30, 30), pt(40, 40))
drawLine(c, line)
let line2 = new Line(pt(400, 20), pt(430, 100))
drawLine(c, line2)
let seg = new Segment(pt(50, 15), pt(70, 20))
drawSegment(c, seg)
let ray = new Ray(pt(20, 200), pt(50, 250))
drawRay(c, ray)
console.log('Intersection: ', line.intersectsLine(line2))
console.log(Array(10).join('*') + 'Intersections' + Array(10).join('*'))
let intPoly = new Polygon(pt(0, 0), pt(40, 0), pt(40, 40), pt(0, 40))
console.log(
intPoly.intersectsPt(pt(20, 20)),
intPoly.intersectsPt(pt(30, 30)),
intPoly.intersectsPt(pt(40, 40)),
intPoly.intersectsPt(pt(50, 50))
)
// engine.keyEvents[84] = _ => rectange.moveToZero()
// engine.keyEvents[81] = _ => { line.p1.x = engine.mouse.x; line.p1.y = engine.mouse.y}
// engine.keyEvents[82] = _ => { line.p0.x = engine.mouse.x; line.p0.y = engine.mouse.y}
const update = function (delta) {
if (KEYS.KEY_UP in this.keys) {
rectange.translate(0, -1)
}
if (KEYS.KEY_DOWN in this.keys) {
rectange.translate(0, 1)
}
if (KEYS.KEY_LEFT in this.keys) {
rectange.translate(-1, 0)
}
if (KEYS.KEY_RIGHT in this.keys) {
rectange.translate(1, 0)
}
if (KEYS.Q in this.keys) {
line.rotateDeg(1)
}
if (KEYS.E in this.keys) {
line.rotateDeg(-1)
}
if (this.mouse.left) {
line.p1.x = engine.mouse.x; line.p1.y = engine.mouse.y
}
if (this.mouse.right) {
line.p0.x = engine.mouse.x; line.p0.y = engine.mouse.y
}
// console.log(this.keys)
}
const draw = function (c) {
let mouse = pt(this.mouse.x, this.mouse.y)
c.clearRect(0, 0, 500, 300)
let rectColor = rectange.intersectsPt(mouse) ? 'blue' : 'green'
// if (rectange.intersectsPoly(ngon)) { rectColor = 'red' }
drawPolygon(c, rectange, rectColor)
drawPolygon(c, ngon, ngon.intersectsPt(mouse) ? 'blue' : 'green')
drawRay(c, line)
drawLine(c, line2)
let inter = line.intersectsSegment(line2)
// console.log(inter)
if (inter != null) {
c.fillStyle = 'white'
c.fillRect(inter.x - 1, inter.y - 1, 3, 3)
}
drawSegment(c, seg)
drawRay(c, ray)
c.fillStyle = 'red'
c.fillRect(this.mouse.x - 1, this.mouse.y - 1, 3, 3)
}
engine.draw = draw
engine.update = update
engine.start()