diff --git a/testcases.md b/testcases.md index d0815e87..b323c09c 100644 --- a/testcases.md +++ b/testcases.md @@ -1,20 +1,9 @@ - [19:14] if you've got a list then I'll be happy to run through it - [19:15] Yeah, I think that's smart going forward. - https://archive.org/details/arcade_astrob - [19:16] Tests: Works with arcade machine, presentation - [19:17] https://archive.org/details/sg_Wiz_n_Liz_1993_Psygnosis_US - Tests: Game Console (Sega Genesis), Very intense processing needs - [19:18] https://archive.org/details/a2_Castle_Smurfenstein_1981_Dead_Smurf_cr - Tests: Apple II performance (computer), sound - [19:19] https://archive.org/details/msdos_Wolfenstein_3D_1992 - Tests: EM-DOSBOX Side, sound, etc. - also parrallel file loads in Smurfenstein - So, at the VERY LEAST - These all shouldwork - If something blows up, there's something wrong. - [19:20] That's a solid test set. - Obviously, Dragon's Lair is our go-to for "holy fuck, large ROM" - [20:31] I'm going to add snack attack to that list, since it's easy to tell when it's running too fast - [01:51] Yes! +# Test Cases # -https://archive.org/details/msdos_Snack_Attack_II_1982&external_js=1 +As we improve the Emularity, we have multiple running examples on the Internet Archive that allow easy testing of new loader functionality. They are included here for completeness/demonstration. + +* https://archive.org/details/arcade_astrob Tests: Works with arcade machine, presentation +* https://archive.org/details/sg_Wiz_n_Liz_1993_Psygnosis_US Tests: Game Console (Sega Genesis), Very intense processing needs +* https://archive.org/details/a2_Castle_Smurfenstein_1981_Dead_Smurf_cr Tests: Apple II performance (computer), sound +* https://archive.org/details/msdos_Wolfenstein_3D_1992 Tests: EM-DOSBOX, sound, etc. +* https://archive.org/details/msdos_Snack_Attack_II_1982 Tests: DOSBOX performance, Artifical Slowdown Parameter