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detection.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "deskadv/deskadv.h"
namespace Deskadv {
struct DeskadvGameDescription {
ADGameDescription desc;
int gameType;
};
int DeskadvEngine::getGameType() const {
return _gameDescription->gameType;
}
const char *DeskadvEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 DeskadvEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language DeskadvEngine::getLanguage() const {
return _gameDescription->desc.language;
}
}
static const PlainGameDescriptor deskadvGames[] = {
{"indydesk", "Indiana Jones Desktop Adventures"},
{"yodadesk", "Yoda Stories"},
{0, 0}
};
namespace Deskadv {
static const DeskadvGameDescription gameDescriptions[] = {
// Indiana Jones Desktop Adventures - English
{
{
"indydesk",
0,
{{"desktop.daw", 0, "173efd0c8aa63f20752445c07d9afd15", -1},
{"deskadv.exe", 0, "df36d397f90f19f5daed425403cf9538", -1},
AD_LISTEND},
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
GType_Indy
},
// Indiana Jones Desktop Adventures (Demo) - English
{
{
"indydesk",
"Demo",
{{"desktop.daw", 0, "c30d601f7fabc01cfa9bda154a99edb9", -1},
{"deskadv.exe", 0, "2d561e0cfd8b3d9035af2e612e28eba8", -1},
AD_LISTEND},
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO1(GUIO_NONE)
},
GType_Indy
},
// Yoda Stories - English
{
{
"yodadesk",
0,
{{"yodesk.dta", 0, "1d2afd3a6af3ff71c31582757060427d", -1},
{"yodesk.exe", 0, "8c2a17262a9b93e3f8f198dc922e8e67", -1},
AD_LISTEND},
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
GType_Yoda
},
// Yoda Stories (Demo) - English
{
{
"yodadesk",
"Demo",
{{"yodademo.dta", 0, "1d2afd3a6af3ff71c31582757060427d", -1},
{"yodademo.exe", 0, "6298347428cb02cf6a6d923ffc46f8ac", -1},
AD_LISTEND},
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO1(GUIO_NONE)
},
GType_Yoda
},
{ AD_TABLE_END_MARKER, 0 }
};
} // End of namespace Deskadv
using namespace Deskadv;
class DeskadvMetaEngine : public AdvancedMetaEngine {
public:
DeskadvMetaEngine() : AdvancedMetaEngine(Deskadv::gameDescriptions, sizeof(Deskadv::DeskadvGameDescription), deskadvGames) {}
virtual const char *getName() const {
return "Desktop Adventures Engine";
}
virtual const char *getOriginalCopyright() const {
return "Lucasarts Desktop Adventures";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
};
bool DeskadvMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Deskadv::DeskadvGameDescription *gd = (const Deskadv::DeskadvGameDescription *)desc;
if (gd) {
*engine = new Deskadv::DeskadvEngine(syst, gd);
}
return gd != 0;
}
bool DeskadvMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool Deskadv::DeskadvEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL);
}
#if PLUGIN_ENABLED_DYNAMIC(DESKADV)
REGISTER_PLUGIN_DYNAMIC(DESKADV, PLUGIN_TYPE_ENGINE, DeskadvMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DESKADV, PLUGIN_TYPE_ENGINE, DeskadvMetaEngine);
#endif