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graphics.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DESKADV_GRAPHICS_H
#define DESKADV_GRAPHICS_H
#include "graphics/surface.h"
#include "graphics/font.h"
#include "graphics/wincursor.h"
#include "common/winexe_ne.h"
#include "common/winexe_pe.h"
#include "common/rect.h"
namespace Deskadv {
class Gfx {
public:
Gfx(DeskadvEngine *vm);
virtual ~Gfx(void);
void updateScreen(void);
void drawTile(uint32 ref, uint8 x, uint8 y);
void loadCursors(const char *filename);
void setDefaultCursor(void);
void changeCursor(uint id);
void loadBMP(const char *filename, uint x, uint y);
void drawScreenOutline(void);
void drawStartup(void);
void drawWeapon(uint32 ref);
void drawWeaponPower(uint8 level);
void eraseInventoryItem(uint slot);
void drawInventoryItem(uint slot, uint32 iconRef, const char *name);
const Common::Rect *getInvScrUp(void);
const Common::Rect *getInvScrDown(void);
Common::Rect *getInvScrThumb(void) { return InvScrThumb; };
void drawDirectionArrows(bool left, bool up, bool right, bool down);
void drawHealthMeter(uint level);
// Debug Routines
void viewPalette(void);
private:
DeskadvEngine *_vm;
Graphics::Surface *_screen;
Common::NEResources _ne;
Common::PEResources _pe;
Common::Array<Common::WinResourceID> _cursor;
const Graphics::Font *_font;
// Inventory Scroll Bar
Common::Rect *InvScrThumb;
void drawTileInt(uint32 ref, uint x, uint y, byte transparentColor);
void drawShadowFrame(const Common::Rect *rect, bool recessed, bool firstInverse, uint thickness);
void drawFrameCircle(Graphics::Surface *target, const Common::Point centre, uint radius, uint color);
void drawFilledCircle(Graphics::Surface *target, const Common::Point centre, uint radius, uint color);
};
} // End of namespace Deskadv
#endif