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resource.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DESKADV_RESOURCE_H
#define DESKADV_RESOURCE_H
#include "common/file.h"
namespace Deskadv {
class DeskadvEngine;
typedef struct tname {
uint16 id;
Common::String name;
} TNAME;
typedef struct zone {
uint16 width;
uint16 height;
uint16 *tiles[3];
} ZONE;
// Tile Flag Masks
#define TILE_LOWER_USE_TRANSPARENCY 0x0001
class Resource {
public:
Resource(DeskadvEngine *vm);
virtual ~Resource(void);
bool load(const char *filename, bool isYoda);
byte *getStupData(void);
uint32 getTileCount(void) { return _tileCount; }
byte *getTileData(uint32 ref);
uint16 getTileFlags(uint32 ref, bool upperField);
const char *getTileName(uint32 ref);
uint16 getZoneCount(void) { return _zoneCount; }
ZONE *getZone(uint num);
uint16 getSoundCount(void) { return _soundFiles.size(); }
const char *getSoundFilename(uint16 ref);
private:
DeskadvEngine *_vm;
Common::File *_file;
uint32 _stupOffset;
uint32 _tileCount;
uint32 _tileDataOffset;
Common::Array<TNAME> _tileNames;
uint16 _zoneCount;
Common::Array<ZONE> _zones;
Common::Array<Common::String> _soundFiles;
};
} // End of namespace Deskadv
#endif