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sound.h
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/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef UNITY_SOUND_H
#define UNITY_SOUND_H
#include "unity.h"
#include "audio/mixer.h"
namespace Unity {
class Sound {
public:
Sound(UnityEngine *engine);
~Sound();
void init();
void playAudioBuffer(unsigned int length, byte *data);
void playSfx(Common::String name);
void playSpeech(Common::String name);
void playMusic(Common::String name, byte volume = 0xff, int loopPos = -1);
bool sfxPlaying();
bool speechPlaying();
bool musicPlaying();
void stopSfx();
void stopSpeech();
void stopMusic();
void playIntroMusic();
void updateMusic();
protected:
UnityEngine *_vm;
Audio::SoundHandle *_sfxSoundHandle;
Audio::SoundHandle *_speechSoundHandle;
Audio::SoundHandle *_musicSoundHandle;
};
}
#endif