You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
while using a HID controller that has inverted the Y-axis on the Left stick pushing the Y-axis all the way up (pushing the stick all the way to the right) will result in the input being flipped to the other direction (interpreting the stick as being all the way to the left).
this doesn't happen in HID-to-VPAD.
The text was updated successfully, but these errors were encountered:
@Maschell oh hi! welcome back, didn't think you were going to continue with this.
Let me help a little..
after some more use with HID-to-VPAD I found out that the same actually happens when you try to map these controllers to the Wii U gamepad but the problem doesn't occur when you map as a pro controller.
seeing as Loadiine automatically maps to Wii U gamepad it seems to me that there's a problem in the implementation of the Wii U gamepad emulation that is causing the Y-axis to flip when at or near max.
note: i was using the lastest version of the standalone HID-to-VPAD, not the module version (i can't remember what this is called)
while using a HID controller that has inverted the Y-axis on the Left stick pushing the Y-axis all the way up (pushing the stick all the way to the right) will result in the input being flipped to the other direction (interpreting the stick as being all the way to the left).
this doesn't happen in HID-to-VPAD.
The text was updated successfully, but these errors were encountered: