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Hello. I really want to use piggy songs inside a game engine. Instead of a heavy mp3 file just the xml and samples would do.
The idea is
Implement an export function that renders the whole song to a tar file containing the project xml and samples. Maybe a special extension .pig
implement a C library that can decode a piggy tar file and can be used in any game engine compatible with C. This lib will read and load the info and output soundwave data that can be feed to sdl or another sound engine. Maybe a stream function with a callback.
implement a stand alone command line player using these libs for example implementation and simple piggy tar player.
The first version of the lib maybe simple and just starts streaming the song from 00 until last phrase. Later other song playing commands can be available with time.
The text was updated successfully, but these errors were encountered:
Hello. I really want to use piggy songs inside a game engine. Instead of a heavy mp3 file just the xml and samples would do.
The idea is
Implement an export function that renders the whole song to a tar file containing the project xml and samples. Maybe a special extension .pig
implement a C library that can decode a piggy tar file and can be used in any game engine compatible with C. This lib will read and load the info and output soundwave data that can be feed to sdl or another sound engine. Maybe a stream function with a callback.
implement a stand alone command line player using these libs for example implementation and simple piggy tar player.
The first version of the lib maybe simple and just starts streaming the song from 00 until last phrase. Later other song playing commands can be available with time.
The text was updated successfully, but these errors were encountered: