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localization-enUS.lua
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localization-enUS.lua
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local _, L = ...;
L.T["ADD_ITEM"] = "Add Item";
L.T["ALL_TRACKED_IN_GROUP_COMPLETE"] = "Everything Collected";
L.T["CHANGE_NAME"] = "Change Name";
L.T["COMBINED"] = "Combined";
L.T["COUNT_FORMAT_PERCENT"] = "Percentage";
L.T["COUNT_FORMAT_ABSOLUTE"] = "Absolute";
L.T["COUNT_FORMAT_NONE"] = "None";
L.T["CREATE_GROUP"] = "Create New Group";
L.T["CUMULATE_LOWER_QUALITIES"] = "Cumulate Items of Higher Quality";
L.T["DRAG_ITEM_OR_SET_ITEM_ID"] = "Place an item into the field\nor provide an item ID.";
L.T["DEFAULT_GROUP"] = "Default Group";
L.T["DEFINE_STOCK_GOALS"] = "Set your desired stock goals.";
L.T["FULLY_STOCKED"] = "Stocked";
L.T["GATHERING"] = "Gathering";
L.T["GATHERING_OBJECTIVE_COMPLETE"] = "Gathering Objective Complete.";
L.T["GENERAL"] = "General";
L.T["GROUP"] = "Group";
L.T["GROUP_TRACK"] = "Track all entries in this group";
L.T["GROUP_UNTRACK"] = "Untrack all entries in this group";
L.T["INCLUDE_ALL_CHARACTERS_FROM_THIS_REALM"] = "Include All Characters from This Realm";
L.T["INCLUDE_CURRENT_CHARACTER_TOOLTIP"] = "Sum up every item count across the several inventories of your characters. This option does not include the option 'Include Current Character' automatically. If you want to have the current character's inventory included, check that option aswell.";
L.T["INCLUDE_CURRENT_CHARACTER"] = "Include Current Character";
L.T["INCLUDE_CURRENT_CHARACTER_TOOLTIP"] = "Include the amount of items available on the current character you are logged in to, in addition to the amount of items available on the character who owns the list. If disabled, you will only see the list owner's item count.";
L.T["ITEM_ALREADY_ON_LIST"] = "This item is already listed.";
L.T["ITEM_ID"] = "Item ID";
L.T["ITEM_ID_INVALID"] = "Invalid Item ID";
L.T["ITEM"] = "Item";
L.T["ITEMS"] = "Items";
L.T["MINIMUM"] = "Minimum";
L.T["MAXIMUM"] = "Maximum";
L.T["NOT_FOUND"] = "Not Found";
L.T["PANEL"] = "Overview";
L.T["PLAY_SOUNDS"] = "Play Sounds";
L.T["PROFESSION_QUALITY_MARKUP"] = "Rank %d";
L.T["PROGRESS_FORMAT_FILL_TO_GOAL"] = "Fill to Next Goal";
L.T["PROGRESS_FORMAT_FILL_TO_MAXIMUM"] = "Fill to Maximum";
L.T["PROGRESS_TYPE"] = "Progress Display";
L.T["QUANTITY_TO_STOCK"] = "Stock Goal";
L.T["REMOVE_FROM_LIST"] = "Remove From List";
L.T["REMOVE_GROUP"] = "Remove Group"
L.T["SETTINGS"] = "Settings";
L.T["SHOW_COMPLETED"] = "Show Completed Objectives";
L.T["SHOW_COMPLETED_DESCRIPTION"] = "When enabled, completed objectives stay in the Objective Tracker, but checked and greyed out. Completed groups will remain in the Tracker as well, showing a note that the whole group is complete. When disabled, the Gathering category will disappear when every tracked item is complete."
L.T["SHOW_TRACKER_OVERLAY"] = "Show Tracker Overlay";
L.T["SHOW_IN_TRACKER"] = "Show in Tracker";
L.T["SHOW_OBJECTIVE_NOTIFICATION"] = "Show Progress as Objective Text";
L.T["SHOW_OBJECTIVE_TRACKER"] = "Show Tracked Items in Quest Tracker";
L.T["STOCK_COUNT_FORMAT"] = "Stock Count Format";
L.T["STOCK_LEVEL"] = "Stock Level";
L.T["TOGGLE_TRACKER"] = "Toggle Tracker Overlay";
L.T["TOGGLE_PANEL"] = "Toggle Panel";
L.T["TRACK"] = "Track Item";
L.T["TRACKER"] = "Tracker Overlay";
L.T["UNCATEGORIZED"] = "Uncategorized";
L.T["UNTRACK"] = "Stop Tracking in Overlay";