Can this be adapted for livestreaming gameplay? #184
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fritz-fritz
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As far as I know, no, this can't be used if you play yourself. Game State Integration only sends a very limited amount of data if you're not spectating. That info might be outdated (I found this project which apparently gets some more data out of it); you could check by logging the POST bodies in the GSI server: Line 22 in a88f3d5 |
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I'm not familiar with the API you use to get the data for the overlay, I was thinking this would be great to add to my livestream for regular gameplay... but in some basic testing, it doesn't seem to update the HUD when not spectating?
I understand this was designed for spectating and so is functioning as expected. Before I dig into trying to adapt this, I thought I'd ask if it would even be technically feasible with the API Valve is supplying?
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