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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Illuminat!"
run/main_scene="uid://pywn3tf5j5pj"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="uid://b30ptinrsptd6"
[autoload]
Global="*res://scripts/global.gd"
[display]
window/size/viewport_width=720
window/size/viewport_height=1280
window/stretch/mode="viewport"
window/stretch/aspect="keep_width"
window/handheld/orientation=1
[input]
scroll_up={
"deadzone": 0.2,
"events": []
}
[input_devices]
pointing/android/enable_long_press_as_right_click=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true