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shaders.py
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# -*- coding: utf-8 -*-
#
"""Module for shaders."""
# PyOpenGL imports
from OpenGL.GL import GL_VERTEX_SHADER
from OpenGL.GL import GL_FRAGMENT_SHADER
from OpenGL.GL.shaders import compileShader
from OpenGL.GL.shaders import compileProgram
def read_shader(filename):
"""Read shader program from file and return it as a string."""
with open(filename) as fh:
shader = []
for line in fh:
shader.append(line)
return "".join(shader)
def load_vshader(filename):
"""Return compiled vertex shader."""
shader = read_shader(filename)
vshader = compileShader(shader, GL_VERTEX_SHADER)
return vshader
def load_fshader(filename):
"""Return compiled fragment shader."""
shader = read_shader(filename)
fshader = compileShader(shader, GL_FRAGMENT_SHADER)
return fshader
def compile_program(*shaders):
"""Return compiled shader program."""
return compileProgram(*shaders)
class ShaderPool(object):
"""Shader programs manager."""
def __init__(self, capabilities):
self.pool = {}
self.capabilities = capabilities
inits = {
"legacy": self.init_legacy,
}
if capabilities in inits:
inits[capabilities]()
else:
inits["legacy"]()
def get_shaders(self):
return self.pool
def capabilities(self):
return self.capabilities
def init_legacy(self):
self.pool["test"] = self.init_test_shader()
self.pool["hud"] = self.init_hud_shader()
self.pool["lines"] = self.init_line_shader()
def init_test_shader(self):
"""Return compiled test shader."""
v_shader = load_vshader('shaders_data/simple.vs')
f_shader = load_fshader('shaders_data/test1.fs')
program = compile_program(v_shader, f_shader)
return program
def init_hud_shader(self):
"""Return compiled HUD shader."""
v_shader = load_vshader('shaders_data/test.vs')
f_shader = load_fshader('shaders_data/hud.fs')
program = compile_program(v_shader, f_shader)
return program
def init_line_shader(self):
"""Return compiled line shader."""
v_shader = load_vshader('shaders_data/test.vs')
f_shader = load_fshader('shaders_data/black.fs')
program = compile_program(v_shader, f_shader)
return program