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Sokol Renderer Issue Tracker #773
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MD2 models are missing faces as of today: Culling issue? |
@LoboEire Should be fixed |
@pbdot Confirmed. Good job chief! Alpha transparency is not there yet, but it is also iffy in the current non-sokol repo too: |
@LoboEire Oh, I had a note above about that, though couldn't get the blood to spawn, will have another look. It helps to have reproduction steps, like wads to use, level name, etc. |
Sorry, it's one of my own unfinished and unreleased stuff so wasn't able to link to it. I've whipped up an example wad with some md2 decals for both floor and ceiling. You'll see straight off the bat what's wrong with them, though I've discovered while doing this that it's not exactly a png alpha issue like I thought, as you can see the sky through it sometimes. |
Aha, that is helpful, thanks, didn't realize these were models, very clever :) I want to add a proper decal system, which will support lots and lots of decals efficiently. I have the md2 alpha working, though it means deferring all model rendering to the non-solid pass, which I am hoping to avoid as this happens sequentially, after the threaded BSP traversal... so keeps model rendering from gaining those benefits. I'll see what can do... |
This should work now, could still be bugs, juggling a fair amount of state. |
Latest PR fixed a lot of issues: good work! |
27 items, whew, please file additional items as individuals issues, moving the new render out of beta now |
Simple skies are currently only supported optionWill be filed separatelyMac Metal Renderer build- Sticking with GLCore 3.3 on Mac for nowThe text was updated successfully, but these errors were encountered: