CrossSectionByPlane #498
cartesian-theatrics
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I've only gave it a light reading, but this implementation I just looked up seems to be pretty straight forward (not so different to how I naively think about the problem), and is only a few hundred lines. How optimal it is, I don't know. |
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Also I should mention, there is an issue for this already: #426. |
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Hello,
I have an application where I'd like to be able take a CrossSection slice of a Manifold, something like Manifold.CrossSectionByPlane() -> CrossSection.
(1) Do you think this is a heavy lift?
(2) Could it be very high performance?
I'm considering trying to take a crack at it.
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