cancellation of booleans #957
Replies: 2 comments 7 replies
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Cancellation is hard, we can probably add some checkpoints, but a lot of changes will have to be done. I'm thinking about a simpler but hacky way: record the memory used by our |
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@kintel you may be interested in this as well. |
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I would like to add cancellation of boolean operations to the library. Am I correct that no facility currently exists? Progress reporting would be nice as well, though my primary concern is that I'm throwing big enough meshes at Manifold that iOS tends to kill my app for using too much memory. With a cancellation callback I could (hopefully) react to the OS memory warning in time and cancel the operation.
@elalish @pca006132 can you provide guidance? Is the boolean operation done lazily so an optional callback could be passed to
Manifold::GetMeshGL()
?thanks!
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