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Check flip status on EndScene()
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elishacloud committed Sep 14, 2024
1 parent 48672ae commit 33c324f
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Dllmain/BuildNo.rc
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#define BUILD_NUMBER 7157
#define BUILD_NUMBER 7158
2 changes: 1 addition & 1 deletion ddraw/IDirectDrawX.h
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Expand Up @@ -181,7 +181,7 @@ class m_IDirectDrawX : public IUnknown, public AddressLookupTableDdrawObject
inline void Enable3D() { Using3D = true; }
inline bool IsUsing3D() { return Using3D; }
inline bool IsPrimaryRenderTarget() { return PrimarySurface ? PrimarySurface->IsRenderTarget() : false; }
inline bool IsPrimaryFlipSurface() { return PrimarySurface ? PrimarySurface->IsFlipSurface() : false; }
inline bool IsPrimaryFlipSurface() { return PrimarySurface ? PrimarySurface->GetFlipStatus(DDGFS_CANFLIP) : false; }
bool IsInScene();

// Direct3D9 interfaces
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