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Joystick.h
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/***************************************************************************
* PPJoy Virtual Joystick for Microsoft Windows *
* Copyright (C) 2011 Deon van der Westhuysen *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
***************************************************************************/
#ifndef __JOYSTICK_H__
#define __JOYSTICK_H__
#include "PPortJoy.h"
#define BUTTON1(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[4]= (!(NEGBITTEST)); }
#define BUTTON2(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[5]= (!(NEGBITTEST)); }
#define BUTTON3(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[6]= (!(NEGBITTEST)); }
#define BUTTON4(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[7]= (!(NEGBITTEST)); }
#define BUTTON5(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[8]= (!(NEGBITTEST)); }
#define BUTTON6(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[9]= (!(NEGBITTEST)); }
#define BUTTON7(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[10]= (!(NEGBITTEST)); }
#define BUTTON8(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[11]= (!(NEGBITTEST)); }
#define BUTTON9(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[12]= (!(NEGBITTEST)); }
#define BUTTON10(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[13]= (!(NEGBITTEST)); }
#define BUTTON11(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[14]= (!(NEGBITTEST)); }
#define BUTTON12(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[15]= (!(NEGBITTEST)); }
#define BUTTON13(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[16]= (!(NEGBITTEST)); }
#define BUTTON14(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[17]= (!(NEGBITTEST)); }
#define BUTTON15(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[18]= (!(NEGBITTEST)); }
#define BUTTON16(RAWINPUT,NEGBITTEST) { (RAWINPUT)->Digital[19]= (!(NEGBITTEST)); }
//#define AXIS_UDIGITAL(RAWINPUT,IDX,NMIN,NMAX) { (RAWINPUT)->Axis[IDX]= (PPJOY_AXIS_MAX+PPJOY_AXIS_MIN)/2+((!(NMAX))-(!(NMIN)))*(PPJOY_AXIS_MAX-PPJOY_AXIS_MIN)/2; }
//#define AXISLR(RAWINPUT,NEGLEFT,NEGRIGHT) AXIS_UDIGITAL(RAWINPUT,0,NEGLEFT,NEGRIGHT)
//#define AXISUD(RAWINPUT,NEGUP,NEGDOWN) AXIS_UDIGITAL(RAWINPUT,1,NEGUP,NEGDOWN)
#define AXISLR(RAWINPUT,NEGLEFT,NEGRIGHT) { (RAWINPUT)->Digital[2]= (!(NEGLEFT)); (RAWINPUT)->Digital[3]= (!(NEGRIGHT)); }
#define AXISUD(RAWINPUT,NEGUP,NEGDOWN) { (RAWINPUT)->Digital[0]= (!(NEGUP)); (RAWINPUT)->Digital[1]= (!(NEGDOWN)); }
#define AXIS_UANALOG(RAWINPUT,IDX,DATA,MIN,MAX) { (RAWINPUT)->Analog[IDX]= ((DATA-MIN)*(PPJOY_AXIS_MAX-PPJOY_AXIS_MIN))/(MAX-MIN) + PPJOY_AXIS_MIN; }
#define AXIS_UANALOG_64(RAWINPUT,IDX,DATA,MIN,MAX) { (RAWINPUT)->Analog[IDX]= (ULONG) (((DATA-MIN)*(PPJOY_AXIS_MAX-PPJOY_AXIS_MIN))/(MAX-MIN) + PPJOY_AXIS_MIN); }
#define AXISLR_UANALOG(RAWINPUT,DATA,MIN,MAX) AXIS_UANALOG(RAWINPUT,0,DATA,MIN,MAX)
#define AXISUD_UANALOG(RAWINPUT,DATA,MIN,MAX) AXIS_UANALOG(RAWINPUT,1,DATA,MIN,MAX)
#define AXISX2_UANALOG(RAWINPUT,DATA,MIN,MAX) AXIS_UANALOG(RAWINPUT,2,DATA,MIN,MAX)
#define AXISY2_UANALOG(RAWINPUT,DATA,MIN,MAX) AXIS_UANALOG(RAWINPUT,3,DATA,MIN,MAX)
#if 0
// #define MAX_ANALOG_RAW 64
// #define MAX_DIGITAL_RAW 128
#if PPJOY_MAX_AXES<1
#undef AXISLR
#define AXISLR(RAWINPUT,NEGLEFT,NEGRIGHT)
#define AXISLR_UANALOG(RAWINPUT,DATA,MIN,MAX)
#endif
#if PPJOY_MAX_AXES<2
#undef AXISUD
#define AXISUD(RAWINPUT,NEGUP,NEGDOWN)
#define AXISUD_UANALOG(RAWINPUT,DATA,MIN,MAX)
#endif
#if PPJOY_MAX_AXES<3
#undef AXISUD
#define AXISX2_UANALOG(RAWINPUT,DATA,MIN,MAX)
#endif
#if PPJOY_MAX_AXES<4
#undef AXISUD
#define AXISY2_UANALOG(RAWINPUT,DATA,MIN,MAX)
#endif
#if PPJOY_MAX_BUTTONS<1
#undef BUTTON1
#define BUTTON1(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<2
#undef BUTTON2
#define BUTTON2(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<3
#undef BUTTON3
#define BUTTON3(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<4
#undef BUTTON4
#define BUTTON4(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<5
#undef BUTTON5
#define BUTTON5(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<6
#undef BUTTON6
#define BUTTON6(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<7
#undef BUTTON7
#define BUTTON7(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<8
#undef BUTTON8
#define BUTTON8(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<9
#undef BUTTON9
#define BUTTON9(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<10
#undef BUTTON10
#define BUTTON10(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<11
#undef BUTTON11
#define BUTTON11(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<12
#undef BUTTON12
#define BUTTON12(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<13
#undef BUTTON13
#define BUTTON13(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<14
#undef BUTTON14
#define BUTTON14(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<15
#undef BUTTON15
#define BUTTON15(RAWINPUT,NEGBITTEST)
#endif
#if PPJOY_MAX_BUTTONS<16
#undef BUTTON16
#define BUTTON16(RAWINPUT,NEGBITTEST)
#endif
#endif
#define GENESIS_SCAN_SKELETON(JOYSUBTYPE,SEL_PORT,SET_SEL_LOW,SET_SEL_HIGH,READ_LOW,READ_HIGH,READ_P3,BIT_DELAY,BIT6_DELAY) \
{ \
ULONG ScanDelay; \
\
ScanDelay= ((JOYSUBTYPE)==SUBTYPE_GENESYS6)?BIT6_DELAY:BIT_DELAY; \
\
/* Read "low" data */ \
WRITE_PORT_UCHAR (SEL_PORT,SET_SEL_LOW); /* 1 */ \
KeStallExecutionProcessor (ScanDelay); \
{ READ_LOW } \
\
WRITE_PORT_UCHAR (SEL_PORT,SET_SEL_HIGH); \
KeStallExecutionProcessor (ScanDelay); \
{ READ_HIGH } \
\
if ((JOYSUBTYPE)==SUBTYPE_GENESYS6) \
{ \
WRITE_PORT_UCHAR (SEL_PORT,SET_SEL_LOW); /* 2 */ \
KeStallExecutionProcessor (ScanDelay); \
WRITE_PORT_UCHAR (SEL_PORT,SET_SEL_HIGH); \
KeStallExecutionProcessor (ScanDelay); \
\
WRITE_PORT_UCHAR (SEL_PORT,SET_SEL_LOW); /* 3 */ \
KeStallExecutionProcessor (ScanDelay); \
WRITE_PORT_UCHAR (SEL_PORT,SET_SEL_HIGH); \
KeStallExecutionProcessor (ScanDelay); \
{ READ_P3 } \
\
/* 4 */ \
/* \
WRITE_PORT_UCHAR (SEL_PORT,SET_SEL_LOW); \
KeStallExecutionProcessor (ScanDelay); \
WRITE_PORT_UCHAR (SEL_PORT,SET_SEL_HIGH); \
*/ \
} \
}
#define GENESIS_REPORT_SKELETON(RAWINPUT,JOYSUBTYPE,LEFT_LOW,RIGHT_LOW,FIRE1_LOW,FIRE2_LOW,UP_HIGH,DOWN_HIGH,LEFT_HIGH,RIGHT_HIGH,FIRE1_HIGH,FIRE2_HIGH,UP_P3,DOWN_P3,LEFT_P3,RIGHT_P3) \
{ \
BUTTON1(RAWINPUT,FIRE1_LOW) /* A */ \
BUTTON2(RAWINPUT,FIRE1_HIGH) /* B */ \
BUTTON3(RAWINPUT,FIRE2_HIGH) /* C */ \
BUTTON4(RAWINPUT,FIRE2_LOW) /* Start */ \
if ((JOYSUBTYPE)==SUBTYPE_GENESYS6) \
{ \
BUTTON5(RAWINPUT,LEFT_P3) /* X */ \
BUTTON6(RAWINPUT,DOWN_P3) /* Y */ \
BUTTON7(RAWINPUT,UP_P3) /* Z */ \
BUTTON8(RAWINPUT,RIGHT_P3) /* Mode */ \
} \
else \
{ \
BUTTON5(RAWINPUT,LEFT_LOW) /* X */ \
BUTTON6(RAWINPUT,RIGHT_LOW) /* Y */ \
} \
\
AXISLR (RAWINPUT,LEFT_HIGH,RIGHT_HIGH) \
AXISUD (RAWINPUT,UP_HIGH,DOWN_HIGH) \
}
#define SNES_REPORT_SKELETON(RAWINPUT,JOYSUBTYPE,INPUTARRAY,BITMASK) \
{ \
if ((JOYSUBTYPE)==SUBTYPE_SNES_NES) /* NES pad */ \
{ \
BUTTON1(RAWINPUT,((INPUTARRAY[0])&(BITMASK))) \
BUTTON2(RAWINPUT,((INPUTARRAY[1])&(BITMASK))) \
BUTTON3(RAWINPUT,((INPUTARRAY[2])&(BITMASK))) \
BUTTON4(RAWINPUT,((INPUTARRAY[3])&(BITMASK))) \
} \
else /* SNES or Virtual Gameboy */ \
{ \
BUTTON1(RAWINPUT,((INPUTARRAY[8])&(BITMASK))) \
BUTTON2(RAWINPUT,((INPUTARRAY[0])&(BITMASK))) \
BUTTON3(RAWINPUT,((INPUTARRAY[2])&(BITMASK))) \
BUTTON4(RAWINPUT,((INPUTARRAY[3])&(BITMASK))) \
BUTTON5(RAWINPUT,((INPUTARRAY[9])&(BITMASK))) \
BUTTON6(RAWINPUT,((INPUTARRAY[1])&(BITMASK))) \
BUTTON7(RAWINPUT,((INPUTARRAY[10])&(BITMASK))) \
BUTTON8(RAWINPUT,((INPUTARRAY[11])&(BITMASK))) \
BUTTON9(RAWINPUT,((INPUTARRAY[12])&(BITMASK))) \
BUTTON10(RAWINPUT,((INPUTARRAY[13])&(BITMASK))) \
BUTTON11(RAWINPUT,((INPUTARRAY[14])&(BITMASK))) \
BUTTON12(RAWINPUT,((INPUTARRAY[15])&(BITMASK))) \
} \
\
AXISLR (RAWINPUT,((INPUTARRAY[6])&(BITMASK)),((INPUTARRAY[7])&(BITMASK))) \
AXISUD (RAWINPUT,((INPUTARRAY[4])&(BITMASK)),((INPUTARRAY[5])&(BITMASK))) \
}
#endif