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phaser-gltf-loader-with-animation-speed.html
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phaser-gltf-loader-with-animation-speed.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>GLTF Loader and Animations</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">Loads the drone and play all of its animation at the same time.</div>
<script>
const { enable3d, Scene3D, Canvas, ExtendedObject3D, LinearEncoding } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension()
}
async create() {
const { camera, orbitControls } = await this.third.warpSpeed()
camera.position.set(3, 10, 6)
camera.lookAt(0, 5, 0)
orbitControls.target.set(0, 5, 0)
// These assets are from sketchfab.com
// They are published under CC license by akiko_yoshino
// https://sketchfab.com/3d-models/drone-b9488d95b5a94d758be209f7cf44e447
// @gabriserra added the propeller (ugly) animation and the pillow (do not ask why.....)
const drone = new ExtendedObject3D()
const pos = { x: 0, y: 5, z: 0 }
this.third.load.gltf('/assets/gltf/drone/drone.gltf').then(object => {
drone.add(object.scene)
this.third.animationMixers.add(drone.anims.mixer)
// change the timescale of animation
// [0-1] reduce the animation speed
// > 1 allows to playback the animation faster
drone.anims.mixer.timeScale = 4
// play all animations together
object.animations.forEach(clip => {
drone.anims.mixer.clipAction(clip).reset().play()
})
// traverse the object and add roughness to materials
drone.traverse(child => {
if (!child.isMesh) return
child.castShadow = false
child.receiveShadow = false
child.material.metalness = 0
child.material.roughness = 1
if (child.material.map) child.material.map.encoding = LinearEncoding
})
drone.scale.set(0.05, 0.05, 0.05)
drone.position.set(pos.x, pos.y, pos.z)
this.third.add.existing(drone)
})
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>