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wrecking-ball-with-metal-chain.html
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wrecking-ball-with-metal-chain.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Wrecking Ball with Metal Chain</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension({ gravity: { x: 0, y: -30, z: 0 } })
}
create() {
this.third.warpSpeed()
this.third.camera.position.set(0, 10, 50)
this.third.camera.lookAt(0, 8, 0)
for (let i = 2; i <= 12; i++) {
// chain
let t2 = this.third.add.torus(
{ x: i * 1.3 - 20, y: 22, tubularSegments: 12, tube: 0.2 },
{ standard: { emissive: 0x888888, roughness: 0.4, metalness: 1 } }
)
if (i % 2 == 0) t2.rotateX(Math.PI / 2)
this.third.physics.add.existing(t2, { mass: i === 12 ? 0 : 1 })
// ball
if (i === 2) {
let ball = this.third.physics.add.sphere(
{ mass: 2, radius: 2, x: -20.8, y: 22 },
{ standard: { emissive: 0x222222, roughness: 0.4, metalness: 1 } }
)
this.third.physics.add.constraints.lock(t2.body, ball.body)
}
}
// wall
for (let y = 0; y <= 6; y += 2) {
for (let z = -4; z <= 2; z += 2) {
for (let x = 0; x <= 2; x += 2) {
this.third.physics.add.box({ x, y, z, width: 1.95, height: 1.95, depth: 1.95, mass: 0.4 })
}
}
}
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>