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This repository has been archived by the owner on Oct 20, 2021. It is now read-only.
This program assumes that the ball has traveled the farthest possible in both the X, Y, and Z directions. While the Z distance is not important yet, if the ball does not ever hit the boundaries of the map, then the size of the field is not accurately displayed.
For now, both the players and the ball will be used in the calculation of the field boundaries. Currently, on the ball is used for calculations.
Additionally, this causes issue with the display of players in the goal.
The text was updated successfully, but these errors were encountered:
This program assumes that the ball has traveled the farthest possible in both the X, Y, and Z directions. While the Z distance is not important yet, if the ball does not ever hit the boundaries of the map, then the size of the field is not accurately displayed.
For now, both the players and the ball will be used in the calculation of the field boundaries. Currently, on the ball is used for calculations.
Additionally, this causes issue with the display of players in the goal.
The text was updated successfully, but these errors were encountered: