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This repository has been archived by the owner on Mar 3, 2024. It is now read-only.
When I started I had played Dear Esther and was more into the storytelling process. I then decided to include battles so that your exploring would need to manage resources, and selected turn based because I am very bad at gaming on touch screen. By going the Earthbound style I save drawing too much and needing to invest time in perfecting the timing of the engine. Also makes easier to plan dungeons.
I am leaving this here so people can post their thoughts on which type of battles they would be more satisfied developing. I left Zelda and Illusion of Gaia as games that have other way of solving the battle, but the question is open for discussion.
The text was updated successfully, but these errors were encountered:
When I started I had played Dear Esther and was more into the storytelling process. I then decided to include battles so that your exploring would need to manage resources, and selected turn based because I am very bad at gaming on touch screen. By going the Earthbound style I save drawing too much and needing to invest time in perfecting the timing of the engine. Also makes easier to plan dungeons.
I am leaving this here so people can post their thoughts on which type of battles they would be more satisfied developing. I left Zelda and Illusion of Gaia as games that have other way of solving the battle, but the question is open for discussion.
The text was updated successfully, but these errors were encountered: