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EventEmitter.js
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EventEmitter.js
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/**
* Light EventEmitter. Ported from Node.js/events.js
* Eric Zhang
*/
/**
* EventEmitter class
* Creates an object with event registering and firing methods
*/
function EventEmitter() {
// Initialise required storage variables
this._events = {};
}
var isArray = Array.isArray;
EventEmitter.prototype.addListener = function(type, listener, scope, once) {
if ('function' !== typeof listener) {
throw new Error('addListener only takes instances of Function');
}
// To avoid recursion in the case that type == "newListeners"! Before
// adding it to the listeners, first emit "newListeners".
this.emit('newListener', type, typeof listener.listener === 'function' ?
listener.listener : listener);
if (!this._events[type]) {
// Optimize the case of one listener. Don't need the extra array object.
this._events[type] = listener;
} else if (isArray(this._events[type])) {
// If we've already got an array, just append.
this._events[type].push(listener);
} else {
// Adding the second element, need to change to array.
this._events[type] = [this._events[type], listener];
}
return this;
};
EventEmitter.prototype.on = EventEmitter.prototype.addListener;
EventEmitter.prototype.once = function(type, listener, scope) {
if ('function' !== typeof listener) {
throw new Error('.once only takes instances of Function');
}
var self = this;
function g() {
self.removeListener(type, g);
listener.apply(this, arguments);
};
g.listener = listener;
self.on(type, g);
return this;
};
EventEmitter.prototype.removeListener = function(type, listener, scope) {
if ('function' !== typeof listener) {
throw new Error('removeListener only takes instances of Function');
}
// does not use listeners(), so no side effect of creating _events[type]
if (!this._events[type]) return this;
var list = this._events[type];
if (isArray(list)) {
var position = -1;
for (var i = 0, length = list.length; i < length; i++) {
if (list[i] === listener ||
(list[i].listener && list[i].listener === listener))
{
position = i;
break;
}
}
if (position < 0) return this;
list.splice(position, 1);
if (list.length == 0)
delete this._events[type];
} else if (list === listener ||
(list.listener && list.listener === listener))
{
delete this._events[type];
}
return this;
};
EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
EventEmitter.prototype.removeAllListeners = function(type) {
if (arguments.length === 0) {
this._events = {};
return this;
}
// does not use listeners(), so no side effect of creating _events[type]
if (type && this._events && this._events[type]) this._events[type] = null;
return this;
};
EventEmitter.prototype.listeners = function(type) {
if (!this._events[type]) this._events[type] = [];
if (!isArray(this._events[type])) {
this._events[type] = [this._events[type]];
}
return this._events[type];
};
EventEmitter.prototype.emit = function(type) {
var type = arguments[0];
var handler = this._events[type];
if (!handler) return false;
if (typeof handler == 'function') {
switch (arguments.length) {
// fast cases
case 1:
handler.call(this);
break;
case 2:
handler.call(this, arguments[1]);
break;
case 3:
handler.call(this, arguments[1], arguments[2]);
break;
// slower
default:
var l = arguments.length;
var args = new Array(l - 1);
for (var i = 1; i < l; i++) args[i - 1] = arguments[i];
handler.apply(this, args);
}
return true;
} else if (isArray(handler)) {
var l = arguments.length;
var args = new Array(l - 1);
for (var i = 1; i < l; i++) args[i - 1] = arguments[i];
var listeners = handler.slice();
for (var i = 0, l = listeners.length; i < l; i++) {
listeners[i].apply(this, args);
}
return true;
} else {
return false;
}
};