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Accessing octree to recreate the slice but for 3D #85

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MihirDharmadhikari opened this issue Nov 27, 2024 · 1 comment
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Accessing octree to recreate the slice but for 3D #85

MihirDharmadhikari opened this issue Nov 27, 2024 · 1 comment

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@MihirDharmadhikari
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Hello,

Thanks for the great work!
I see that in the map visualization, you create the slice which is split into squares of different resolutions. I wanted to ask two questions about the same:

  1. Is there a way to get the same for 3D?
  2. Can we query the occupancy (or probability) of a point at a level of the octree such that the occupancy is returned as occupied if any one of the max resolution voxels that this voxel encompasses are occupied, otherwise return free?

Best,
Mihir

@victorreijgwart
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Hi Mihir! Let me transfer your question to the Q&A section in Discussions - then it's easier to find for others in case they have a similar question in the future :)

@ethz-asl ethz-asl locked and limited conversation to collaborators Nov 28, 2024
@victorreijgwart victorreijgwart converted this issue into discussion #86 Nov 28, 2024

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