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Thanks for the great work!
I see that in the map visualization, you create the slice which is split into squares of different resolutions. I wanted to ask two questions about the same:
Is there a way to get the same for 3D?
Can we query the occupancy (or probability) of a point at a level of the octree such that the occupancy is returned as occupied if any one of the max resolution voxels that this voxel encompasses are occupied, otherwise return free?
Best,
Mihir
The text was updated successfully, but these errors were encountered:
Hi Mihir! Let me transfer your question to the Q&A section in Discussions - then it's easier to find for others in case they have a similar question in the future :)
Hello,
Thanks for the great work!
I see that in the map visualization, you create the slice which is split into squares of different resolutions. I wanted to ask two questions about the same:
Best,
Mihir
The text was updated successfully, but these errors were encountered: