The primary object-oriented construct in C# is the class, which is a combination of data (fields) and behavior (methods). The fields and methods of a class are known as its members.
Access to members can be restricted through access modifiers, the two most common ones being:
public
: the member can be accessed by any code (no restrictions).private
: the member can only be accessed by code in the same class.
You can think of a class as a template for creating instances of that class. To create an instance of a class (also known as an object), the new
keyword is used:
class Car
{
}
// Create two car instances
var myCar = new Car();
var yourCar = new Car();
Fields have a type and a name (defined in camelCase) and can be defined anywhere in a class (defined in PascalCase):
class Car
{
// Accessible by anyone
public int weight;
// Only accessible by code in this class
private string color;
}
One can optionally assign an initial value to a field. If a field does not specify an initial value, it wll be set to its type's default value. An instance's field values can be accessed and updated using dot-notation.
class Car
{
// Will be set to specified value
public int weight = 2500;
// Will be set to default value (0)
public int year;
}
var newCar = new Car();
newCar.weight; // => 2500
newCar.year; // => 0
// Update value of the field
newCar.year = 2018;
Private fields are usually updated as a side-effect of calling a method. Such methods usually don't return any value, in which case the return type should be void
:
class CarImporter
{
private int carsImported;
public void ImportCars(int numberOfCars)
{
// Update private field from public method
carsImported = carsImported + numberOfCars;
}
}