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Can you share some code which is failing? This should work. |
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this is a still a bug in 2024 |
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The batch rendering API which works well for other shaders, doesn't work for HardDepthShader when there are more than 1 camera angle.
Is this the expected behavior? What is the best approach to efficiently batch render a depth image?
Example exception:
RuntimeError: shape mismatch: value tensor of shape [9] cannot be broadcast to indexing result of shape [519630]
where 9 is the batch size.
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