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From your turorials like this one, while rendering a mesh, a light source is added to a shader object to introduce light to the scene.
I am wondering if it is possible to use HDRIs, like those from HDRI Havens, to provide the lighting of the scene/mesh.
It seems that the lighting objects in pytorch3d now are more supportive towards light sources with only one color, for example, one color for each PointLights object or one color for each AmbientLights in one scene.
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From your turorials like this one, while rendering a mesh, a light source is added to a shader object to introduce light to the scene.
I am wondering if it is possible to use HDRIs, like those from HDRI Havens, to provide the lighting of the scene/mesh.
It seems that the lighting objects in pytorch3d now are more supportive towards light sources with only one color, for example, one color for each PointLights object or one color for each AmbientLights in one scene.
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