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Hi! I'm trying to figure out if there is any functionality in a pytorch3d that could help me link my mesh (clothes) with another mesh (human). So if I deform my human mesh and the clothes naturally deform too. I need kind of similar linking that is implemented in blender through bones/rigging. Also, could you recommend me some specialized forums or telegram channel so I could seek for help there. |
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Answered by
bottler
Mar 22, 2024
Replies: 1 comment 2 replies
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This functionality does not exist in PyTorch3D. |
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2 replies
Answer selected by
Eddudos
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This functionality does not exist in PyTorch3D.