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I think there's a trick to do this. You can change the map in your |
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Hi @bottler, |
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I think there's a trick to do this. You can change the map in your |
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Hi @bottler, |
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Hello,
i am trying to implement a basic concept for a very long time but i cannot find any documentation or example so hopefully i can get some help here.
I want to get for all the pixels (in the rendered view) the texels that contributed. So for example if i render an image of size 512² then i want to get a [512,512,T,2] tensor where T will be the texels and 2 their coordinates in the uv space.
I managed to get 512,512,2 so for each pixel i get one texel but i want to get all the texels
A visualization of what i wanna achieve is this:
As seen here, for every pixel i wanna get the quadrilateral in the uv space
Thanks!
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