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Hi, I'm trying to generate the depth of an object using pytorch3d, so I used MeshRendererWithFragments and extracted the depth value per mentioned in previous issues (fragment.zbuf) but the content of the tensor is in float, is there a way to convert the values close to the format I need (16bit int)?
The text was updated successfully, but these errors were encountered:
❓ Questions on how to use PyTorch3D
Hi, I'm trying to generate the depth of an object using pytorch3d, so I used MeshRendererWithFragments and extracted the depth value per mentioned in previous issues (fragment.zbuf) but the content of the tensor is in float, is there a way to convert the values close to the format I need (16bit int)?
The text was updated successfully, but these errors were encountered: