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Tutorial on Inverse Rendering: Simultaneously Fit Mesh and Cameras from Multi-View #1901

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lyf1436 opened this issue Oct 19, 2024 · 1 comment

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@lyf1436
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lyf1436 commented Oct 19, 2024

🚀 Feature

A tutorial on inverse rendering, where mesh and cameras are simultaneously fit from a set of multi-view images
NOTE: I have already finished the tutorial and I would like to contribute to Pytorch3D, please see attached gif as a quick demo

Motivation

The current tutorials only contain solving camera from given mesh, and solving mesh from given cameras. The current 'Bundle Adjustment' tutorial has fairly limited scope. Only camera coordinates, no scene geometry is involved. I would like to contribute a tutorial that solves the mesh and cameras simultaneously, which is a true Bundle Adjustment

Pitch

This tutorial will help new users better understand Pytorch3D features.
It will also help users understand the power, simplicity, and limitation of using a naive approach for 3D reconstruction
bundle_view
mesh_deform

@lyf1436
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lyf1436 commented Oct 30, 2024

@bottler Could you please take a look?

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