The Vermintide Mod Framework is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
Mods created for the project may utilize:
- Mod options
- Shared function hooks
- Chat commands
- Keybinds
- Mutator support (for now available only in Vermintide 1)
- Network calls
- QHD+ UI re-scaling
- Rewritten, lightweight mod functions
- An on-event call system
The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
For more information, check out the framework's wiki pages.
- To start, you should be subscribed to the VMF Beta in Steam Workshop. (Warhammer End Times - Vermintide or Warhammer: Vermintide 2, depending on which version you want to compile)
- You should also install Vermintide Mod Builder (VMB).
- Navigate to your VMB directory. Let's assume it's unpacked into a folder named
vermintide-mod-builder
. - Create a folder inside
vermintide-mod-builder
(we'll call itvermintide-mod-framework
) and clone in the VMF repository's contents. - Open a console/Command Prompt/PowerShell window inside your
vermintide-mod-builder
directory and use the following VMB command:vmb build vmf -f vermintide-mod-framework -g [1|2]
, where the number after-g
indicates the target Vermintide game.
You can find more VMB mod-building information in the Vermintide Mod Builder documentation.
Beta builds:
Stable builds: