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actions status release ko-fi

Spritter

A simple CLI tool to combine individual sprites into spritesheets for factorio.

Usage

~$ spritter help
Spritesheet generator for factorio

Usage: spritter <COMMAND>

Commands:
  spritesheet  Generate sprite sheets from a folder of images
  icon         Generate a mipmap icon from a folder of images
  gif          Generate a gif from a folder of images
  optimize     Optimize an image or a folder of images
  help         Print this message or the help of the given subcommand(s)

Options:
  -h, --help     Print help
  -V, --version  Print version

Spritesheet

~$ spritter help spritesheet
Generate sprite sheets from a folder of images

Usage: spritter spritesheet [OPTIONS] <SOURCE> <OUTPUT>

Arguments:
  <SOURCE>  Folder containing the individual sprites
  <OUTPUT>  Output folder

Options:
  -l, --lua
          Enable lua output generation
  -p, --prefix <PREFIX>
          Prefix to add to the output file name [default: ]
      --lossy
          Allow lossy compression for the output images. This is using pngquant / imagequant internally
  -r, --recursive
          Recursive search for images. Each folder will be a separate sprite sheet
  -t, --tile-resolution <TILE_RESOLUTION>
          Resolution of the input sprites in pixels / tile [default: 64]
      --no-crop
          Set when the sprites should not be cropped
  -a, --crop-alpha <CROP_ALPHA>
          Sets the max alpha value to consider a pixel as transparent [0-255].
          Use a higher value in case your inputs have slightly transparent pixels and don't crop nicely. [default: 0]
  -s, --scale <SCALE>
          Set a scaling factor to rescale the used sprites by.
          Values < 1.0 will shrink the sprites. Values > 1.0 will enlarge them. [default: 1]
      --scale-filter <SCALE_FILTER>
          The scaling filter to use when scaling sprites [default: catmull-rom] [possible values: nearest, triangle, catmull-rom, gaussian, lanczos3]
      --single-sheet-split-mode
          Automatically split each frame into multiple subframes if the frames would not fit on a single sheet.
          This allows you to use large sprites for graphic types that do not allow to specify multiple files for a single layer.

Icon

~$ spritter help icon
Generate a mipmap icon from a folder of images.

The individual images are used as the respective mip levels and combined into a single image.

Usage: spritter icon [OPTIONS] <SOURCE> <OUTPUT>

Arguments:
  <SOURCE>
          Folder containing the individual sprites

  <OUTPUT>
          Output folder

Options:
  -l, --lua
          Enable lua output generation

  -p, --prefix <PREFIX>
          Prefix to add to the output file name
          
          [default: ]

      --lossy
          Allow lossy compression for the output images. This is using pngquant / imagequant internally

Gif

~$ spritter help gif
Generate a gif from a folder of images.

Note: Don't use gifs for in-game graphics. This is meant for documentation / preview purposes only.

Usage: spritter gif [OPTIONS] <SOURCE> <OUTPUT>

Arguments:
  <SOURCE>
          Folder containing the individual sprites

  <OUTPUT>
          Output folder

Options:
  -p, --prefix <PREFIX>
          Prefix to add to the output file name
          
          [default: ]

      --lossy
          Allow lossy compression for the output images. This is using pngquant / imagequant internally

  -s, --animation-speed <ANIMATION_SPEED>
          Animation speed to use for the gif.
          This is identical to in-game speed. 1.0 means 60 frames per second.
          Note: GIFs frame delay is in steps of 10ms, so the actual speed might be slightly different.
          
          [default: 1.0]

  -a, --alpha-threshold <ALPHA_THRESHOLD>
          Alpha threshold to consider a pixel as transparent [0-255].
          Since GIFS only support 1-bit transparency, this is used to determine which pixels are transparent.
          
          [default: 0]

Optimize

~$ spritter help optimize
Optimize an image or a folder of images.

This is using oxipng (and optionally pngquant / imagequant when lossy is enabled). Note: the original images will be replaced with the optimized versions.

Usage: spritter optimize [OPTIONS] <TARGET>

Arguments:
  <TARGET>

Options:
  -r, --recursive
          Recursively search for images in the target folder

  -g, --group
          Treat images as a group and optimize them together instead of individually.
          This is only has an effect with lossy compression.

      --lossy
          Allow lossy compression