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So, obviously, the idea of getBase() would be to be the position in the world by blocks. And this does make sense, to a point. It is kind of hard to work with (for example, if all you have is the base of a chunk, to get the chunk position, you have to do bit shifting.)
I'm thinking we need to rethink how we use Point and getBase().
The text was updated successfully, but these errors were encountered:
So, obviously, the idea of getBase() would be to be the position in the world by blocks. And this does make sense, to a point. It is kind of hard to work with (for example, if all you have is the base of a chunk, to get the chunk position, you have to do bit shifting.)
I'm thinking we need to rethink how we use Point and getBase().
The text was updated successfully, but these errors were encountered: