You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Mar 15, 2024. It is now read-only.
Since my main PC is Windows, I build the build in two steps:
exporting (Build) the project from Unity to Xcode on Windows PC
Building the project in Xcode itself on MacOs.
But Flurry SDK gives an error when building - thinking that the build is happening on MacOS, although I'm building the project for iOS itself on Windows.
I also see that because of this error the process is interrupted and some code is no longer processed: 66. // add xcframeworks to UnityFramework "Link binary with libraries"
Accordingly, the required dependencies will not be added to the project.
It would be good to add a check, so that pod install will run only on a MacOS device.
1.
Since my main PC is Windows, I build the build in two steps:
But Flurry SDK gives an error when building - thinking that the build is happening on MacOS, although I'm building the project for iOS itself on Windows.
Platform: Windows / MacOS
Unity: 2021.3.16f1
SDK: Flurry SDK 6.0.0
The text was updated successfully, but these errors were encountered: