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Aimbot
Combat > Aimbot automatically attack entities and players.
.aimbot enable 1
enables the Aimbot module.
.aimbot selector <0-1>
The method used to select a target from a group. 0
= CROSSHAIR, 1
= DISTANCE. Default 0
.
.aimbot target-players <true/false>
Target player entities. Default true
.
.aimbot target-hostile-mobs <true/false>
Target hostile mobs. Default true
.
.aimbot target-friendly-mobs <true/false>
Target friendly mobs. Default false
.
.aimbot fov <0-180>
Aimbot field of view. Default 180
.
.aimbot range <0.0>
Aimbot range. Default 4.5
.
.aimbot silent <true/false>
Won't look at target when aiming. Default true
.
.aimbot auto-attack <true/false>
Automatically attack when target found. Default true
.
.aimbot hold-target <true/false>
Keep first caught target until it becomes no longer valid. Default false
.
.aimbot trace <true/false>
Check if the target is visible before acquiring. Default false
.
.aimbot lag-compensation <true/false>
Compensate for server lag. Default true
.
.aimbot cooldown_percent <100>
Minimum cooldown percent for next strike. Default 100
.
.aimbot proj-aimbot <true/false>
Projectile aimbot (snowball, arrows, etc). Default true
.
.aimbot proj-auto-attack <true/false>
Automatically attack when target found for projectile weapons. Default true
.
.aimbot projectile-trace <true/false>
Check the trace of each target if holding a weapon that fires a projectile. Default true
.
.aimbot projectile-range <100>
Projectile aimbot range. Default 100
.