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Markers
Render > Markers will highlight all blocks in the world that matches your criteria.
Warning: this mod is unstable and when combined with other mods, it will either NOT work (no highlighting) or crash your game
Advice: You should use other mods such as ChestESP, SpawnerESP to highlight those
.markers enabled <0/1>
.markers options ...
- blocks options. Default contains: chests, furnaces, portal blocks, bed, dispenser, dropper, hopper, beacons, mob spawners, shulker boxes,
add <type>
- adds block . Must be a valid (namespaced) type
add <id> --id
- adds block referred to by <id>
add <regex> --regex
- adds all blocks that are matched by this regex (good example: Dirt
)
add <type> [--red 0-255] [--green 0-255] [--blue 0-255] [--alpha 0-255] [--meta <metadata id>] [--bounds "<min>-<max>"]
- various options. Short-hand for colors: -r,-g,-b,-a. --bounds
limits distance, e.g. --bounds 16-500
remove <type>
- removes given type from markers
remove <type> [--regex / --id] [--meta <metadata id>] [--bounds "<min>-<max>"]
.markers show_entities <0/1>
- mark entities that contain blocks, such as minecarts. (Default: true
)
.markers antialiasing <0/1>
- apply AA to drawn lines (costs performance). (Default: false
)
.markers antialiasing_max <num>
- maximum number of render elements allowed per chunk before antialiasing is disabled. Allows to increase performance when too many markers must be rendered. (Default: 0
)
.markers clear_buffer <0/1>
- Clear the buffer instead of disabling depth. (Default: false
)
.markers debug <0/1>
- default: false
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.markers options add stone
Will add stone and all its variants to the block list -
.markers options add 1 -i
Will add stone by its block ID -
.markers options add stone -r 255 -g 0 -b 0
Will add stone and give it the color red. -
.markers options add stone -m 1
Will add stone with the meta variant of 1 (Granite) -
.markers options add shulker --regex
Will add any block that contains the word "shulker" in its name -
.markers options remove stone
Will remove stone from Markers