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Consider adding JA4L Light Distance information for TCP and UDP (QUIC) #856
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Thanks @marcb - I was not aware of JA4L, an interesting technique. For TCP, Trippy currently defers the 3-way handshake to the OS rather than sending raw syn packets for reasons of platform compatibility. Most platforms allow you to send these packets with a raw socket but do not deliver the responses back the application, something like a TUN device would be needed for that. I wonder if OSs provides access to timing information about the TCP handshake? If not, the best Trippy could do would be to measure the cost of Trippy doesn't use higher layer protocols like QUIC (maybe it should?), but this could be added for UDP where it already measures the latency between the probe being send and the response being received. Trippy already has the ttl information for each hop and so should be able to avoid having to estimate it as JA4L does. |
Thanks @fujiapple852 for considering. I understand. I figure a lot of JA4 techniques will be better achieved via eBPF and/or TLS library extensions / instrumentation. JA4L is probably really useful when probing a destination from a number of geographically disperse locations - triangulation. So I figure in the context of trippy that would mean having to run multiple disperse instances and doing the math. To me that sort of steps away from trippy's raison d'être. |
@marcb a few (vaguely defined and unplanned) long term ideas I have for Trippy are:
So what you are suggesting fits well with this. I'm also keen to keen Trippy narrowly focused on the core tracing functionality and not become bloated with general networking tools/features. |
Low priority feature enhancement would be to consider supporting JA4L Light Distance to estimate the distance between the initiating host and the destination where target port is specified and that port supports handshakes.
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