@@ -161,33 +161,33 @@ void GamePlayerRep::MakeReducedStrats(GameTreeNodeRep *n, GameTreeNodeRep *nn)
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}
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if (n->NumChildren () > 0 ) {
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- if (n->infoset ->m_player == this ) {
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- if (n->infoset ->flag == 0 ) {
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+ if (n->m_infoset ->m_player == this ) {
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+ if (n->m_infoset ->flag == 0 ) {
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// we haven't visited this infoset before
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- n->infoset ->flag = 1 ;
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+ n->m_infoset ->flag = 1 ;
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for (i = 1 ; i <= n->NumChildren (); i++) {
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- GameTreeNodeRep *m = n->children [i];
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+ GameTreeNodeRep *m = n->m_children [i];
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n->whichbranch = m;
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- n->infoset ->whichbranch = i;
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+ n->m_infoset ->whichbranch = i;
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MakeReducedStrats (m, nn);
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}
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- n->infoset ->flag = 0 ;
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+ n->m_infoset ->flag = 0 ;
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}
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else {
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// we have visited this infoset, take same action
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- MakeReducedStrats (n->children [n->infoset ->whichbranch ], nn);
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+ MakeReducedStrats (n->m_children [n->m_infoset ->whichbranch ], nn);
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}
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}
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else {
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n->ptr = nullptr ;
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if (nn != nullptr ) {
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n->ptr = nn->m_parent ;
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}
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- n->whichbranch = n->children [1 ];
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- if (n->infoset ) {
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- n->infoset ->whichbranch = 0 ;
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+ n->whichbranch = n->m_children [1 ];
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+ if (n->m_infoset ) {
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+ n->m_infoset ->whichbranch = 0 ;
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}
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- MakeReducedStrats (n->children [1 ], n->children [1 ]);
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+ MakeReducedStrats (n->m_children [1 ], n->m_children [1 ]);
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}
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}
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else if (nn) {
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