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unity.c
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unity.c
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/* =========================================================================
Unity Project - A Test Framework for C
Copyright (c) 2007-21 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
============================================================================ */
#include "unity.h"
#include <stddef.h>
#ifdef AVR
#include <avr/pgmspace.h>
#else
#define PROGMEM
#endif
/* If omitted from header, declare overrideable prototypes here so they're ready for use */
#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
void UNITY_OUTPUT_CHAR(int);
#endif
/* Helpful macros for us to use here in Assert functions */
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
#define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABORT()
struct UNITY_STORAGE_T Unity;
#ifdef UNITY_OUTPUT_COLOR
const char PROGMEM UnityStrOk[] = "\033[42mOK\033[00m";
const char PROGMEM UnityStrPass[] = "\033[42mPASS\033[00m";
const char PROGMEM UnityStrFail[] = "\033[41mFAIL\033[00m";
const char PROGMEM UnityStrIgnore[] = "\033[43mIGNORE\033[00m";
#else
const char PROGMEM UnityStrOk[] = "OK";
const char PROGMEM UnityStrPass[] = "PASS";
const char PROGMEM UnityStrFail[] = "FAIL";
const char PROGMEM UnityStrIgnore[] = "IGNORE";
#endif
static const char PROGMEM UnityStrNull[] = "NULL";
static const char PROGMEM UnityStrSpacer[] = ". ";
static const char PROGMEM UnityStrExpected[] = " Expected ";
static const char PROGMEM UnityStrWas[] = " Was ";
static const char PROGMEM UnityStrGt[] = " to be greater than ";
static const char PROGMEM UnityStrLt[] = " to be less than ";
static const char PROGMEM UnityStrOrEqual[] = "or equal to ";
static const char PROGMEM UnityStrNotEqual[] = " to be not equal to ";
static const char PROGMEM UnityStrElement[] = " Element ";
static const char PROGMEM UnityStrByte[] = " Byte ";
static const char PROGMEM UnityStrMemory[] = " Memory Mismatch.";
static const char PROGMEM UnityStrDelta[] = " Values Not Within Delta ";
static const char PROGMEM UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
static const char PROGMEM UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
static const char PROGMEM UnityStrNullPointerForActual[] = " Actual pointer was NULL";
#ifndef UNITY_EXCLUDE_FLOAT
static const char PROGMEM UnityStrNot[] = "Not ";
static const char PROGMEM UnityStrInf[] = "Infinity";
static const char PROGMEM UnityStrNegInf[] = "Negative Infinity";
static const char PROGMEM UnityStrNaN[] = "NaN";
static const char PROGMEM UnityStrDet[] = "Determinate";
static const char PROGMEM UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
#endif
const char PROGMEM UnityStrErrShorthand[] = "Unity Shorthand Support Disabled";
const char PROGMEM UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char PROGMEM UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char PROGMEM UnityStrErr64[] = "Unity 64-bit Support Disabled";
static const char PROGMEM UnityStrBreaker[] = "-----------------------";
static const char PROGMEM UnityStrResultsTests[] = " Tests ";
static const char PROGMEM UnityStrResultsFailures[] = " Failures ";
static const char PROGMEM UnityStrResultsIgnored[] = " Ignored ";
#ifndef UNITY_EXCLUDE_DETAILS
static const char PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
#endif
/*-----------------------------------------------
* Pretty Printers & Test Result Output Handlers
*-----------------------------------------------*/
/*-----------------------------------------------*/
/* Local helper function to print characters. */
static void UnityPrintChar(const char* pch)
{
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
/* write escaped carriage returns */
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
}
}
/*-----------------------------------------------*/
/* Local helper function to print ANSI escape strings e.g. "\033[42m". */
#ifdef UNITY_OUTPUT_COLOR
static UNITY_UINT UnityPrintAnsiEscapeString(const char* string)
{
const char* pch = string;
UNITY_UINT count = 0;
while (*pch && (*pch != 'm'))
{
UNITY_OUTPUT_CHAR(*pch);
pch++;
count++;
}
UNITY_OUTPUT_CHAR('m');
count++;
return count;
}
#endif
/*-----------------------------------------------*/
void UnityPrint(const char* string)
{
const char* pch = string;
if (pch != NULL)
{
while (*pch)
{
#ifdef UNITY_OUTPUT_COLOR
/* print ANSI escape code */
if ((*pch == 27) && (*(pch + 1) == '['))
{
pch += UnityPrintAnsiEscapeString(pch);
continue;
}
#endif
UnityPrintChar(pch);
pch++;
}
}
}
/*-----------------------------------------------*/
void UnityPrintLen(const char* string, const UNITY_UINT32 length)
{
const char* pch = string;
if (pch != NULL)
{
while (*pch && ((UNITY_UINT32)(pch - string) < length))
{
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
/* write escaped carriage returns */
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
}
pch++;
}
}
}
/*-----------------------------------------------*/
void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style)
{
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if (style == UNITY_DISPLAY_STYLE_CHAR)
{
/* printable characters plus CR & LF are printed */
UNITY_OUTPUT_CHAR('\'');
if ((number <= 126) && (number >= 32))
{
UNITY_OUTPUT_CHAR((int)number);
}
/* write escaped carriage returns */
else if (number == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (number == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)number, 2);
}
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrintNumber(number);
}
}
else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
{
UnityPrintNumberUnsigned((UNITY_UINT)number);
}
else
{
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
}
}
/*-----------------------------------------------*/
void UnityPrintNumber(const UNITY_INT number_to_print)
{
UNITY_UINT number = (UNITY_UINT)number_to_print;
if (number_to_print < 0)
{
/* A negative number, including MIN negative */
UNITY_OUTPUT_CHAR('-');
number = (~number) + 1;
}
UnityPrintNumberUnsigned(number);
}
/*-----------------------------------------------
* basically do an itoa using as little ram as possible */
void UnityPrintNumberUnsigned(const UNITY_UINT number)
{
UNITY_UINT divisor = 1;
/* figure out initial divisor */
while (number / divisor > 9)
{
divisor *= 10;
}
/* now mod and print, then divide divisor */
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
} while (divisor > 0);
}
/*-----------------------------------------------*/
void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
{
int nibble;
char nibbles = nibbles_to_print;
if ((unsigned)nibbles > UNITY_MAX_NIBBLES)
{
nibbles = UNITY_MAX_NIBBLES;
}
while (nibbles > 0)
{
nibbles--;
nibble = (int)(number >> (nibbles * 4)) & 0x0F;
if (nibble <= 9)
{
UNITY_OUTPUT_CHAR((char)('0' + nibble));
}
else
{
UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
}
}
}
/*-----------------------------------------------*/
void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
{
UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
UNITY_INT32 i;
for (i = 0; i < UNITY_INT_WIDTH; i++)
{
if (current_bit & mask)
{
if (current_bit & number)
{
UNITY_OUTPUT_CHAR('1');
}
else
{
UNITY_OUTPUT_CHAR('0');
}
}
else
{
UNITY_OUTPUT_CHAR('X');
}
current_bit = current_bit >> 1;
}
}
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
/*
* This function prints a floating-point value in a format similar to
* printf("%.7g") on a single-precision machine or printf("%.9g") on a
* double-precision machine. The 7th digit won't always be totally correct
* in single-precision operation (for that level of accuracy, a more
* complicated algorithm would be needed).
*/
void UnityPrintFloat(const UNITY_DOUBLE input_number)
{
#ifdef UNITY_INCLUDE_DOUBLE
static const int sig_digits = 9;
static const UNITY_INT32 min_scaled = 100000000;
static const UNITY_INT32 max_scaled = 1000000000;
#else
static const int sig_digits = 7;
static const UNITY_INT32 min_scaled = 1000000;
static const UNITY_INT32 max_scaled = 10000000;
#endif
UNITY_DOUBLE number = input_number;
/* print minus sign (does not handle negative zero) */
if (number < 0.0f)
{
UNITY_OUTPUT_CHAR('-');
number = -number;
}
/* handle zero, NaN, and +/- infinity */
if (number == 0.0f)
{
UnityPrint("0");
}
else if (isnan(number))
{
UnityPrint("nan");
}
else if (isinf(number))
{
UnityPrint("inf");
}
else
{
UNITY_INT32 n_int = 0, n;
int exponent = 0;
int decimals, digits;
char buf[16] = {0};
/*
* Scale up or down by powers of 10. To minimize rounding error,
* start with a factor/divisor of 10^10, which is the largest
* power of 10 that can be represented exactly. Finally, compute
* (exactly) the remaining power of 10 and perform one more
* multiplication or division.
*/
if (number < 1.0f)
{
UNITY_DOUBLE factor = 1.0f;
while (number < (UNITY_DOUBLE)max_scaled / 1e10f) { number *= 1e10f; exponent -= 10; }
while (number * factor < (UNITY_DOUBLE)min_scaled) { factor *= 10.0f; exponent--; }
number *= factor;
}
else if (number > (UNITY_DOUBLE)max_scaled)
{
UNITY_DOUBLE divisor = 1.0f;
while (number > (UNITY_DOUBLE)min_scaled * 1e10f) { number /= 1e10f; exponent += 10; }
while (number / divisor > (UNITY_DOUBLE)max_scaled) { divisor *= 10.0f; exponent++; }
number /= divisor;
}
else
{
/*
* In this range, we can split off the integer part before
* doing any multiplications. This reduces rounding error by
* freeing up significant bits in the fractional part.
*/
UNITY_DOUBLE factor = 1.0f;
n_int = (UNITY_INT32)number;
number -= (UNITY_DOUBLE)n_int;
while (n_int < min_scaled) { n_int *= 10; factor *= 10.0f; exponent--; }
number *= factor;
}
/* round to nearest integer */
n = ((UNITY_INT32)(number + number) + 1) / 2;
#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
/* round to even if exactly between two integers */
if ((n & 1) && (((UNITY_DOUBLE)n - number) == 0.5f))
n--;
#endif
n += n_int;
if (n >= max_scaled)
{
n = min_scaled;
exponent++;
}
/* determine where to place decimal point */
decimals = ((exponent <= 0) && (exponent >= -(sig_digits + 3))) ? (-exponent) : (sig_digits - 1);
exponent += decimals;
/* truncate trailing zeroes after decimal point */
while ((decimals > 0) && ((n % 10) == 0))
{
n /= 10;
decimals--;
}
/* build up buffer in reverse order */
digits = 0;
while ((n != 0) || (digits < (decimals + 1)))
{
buf[digits++] = (char)('0' + n % 10);
n /= 10;
}
while (digits > 0)
{
if (digits == decimals) { UNITY_OUTPUT_CHAR('.'); }
UNITY_OUTPUT_CHAR(buf[--digits]);
}
/* print exponent if needed */
if (exponent != 0)
{
UNITY_OUTPUT_CHAR('e');
if (exponent < 0)
{
UNITY_OUTPUT_CHAR('-');
exponent = -exponent;
}
else
{
UNITY_OUTPUT_CHAR('+');
}
digits = 0;
while ((exponent != 0) || (digits < 2))
{
buf[digits++] = (char)('0' + exponent % 10);
exponent /= 10;
}
while (digits > 0)
{
UNITY_OUTPUT_CHAR(buf[--digits]);
}
}
}
}
#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
/*-----------------------------------------------*/
static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
#ifdef UNITY_OUTPUT_FOR_ECLIPSE
UNITY_OUTPUT_CHAR('(');
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber((UNITY_INT)line);
UNITY_OUTPUT_CHAR(')');
UNITY_OUTPUT_CHAR(' ');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
#else
#ifdef UNITY_OUTPUT_FOR_IAR_WORKBENCH
UnityPrint("<SRCREF line=");
UnityPrintNumber((UNITY_INT)line);
UnityPrint(" file=\"");
UnityPrint(file);
UNITY_OUTPUT_CHAR('"');
UNITY_OUTPUT_CHAR('>');
UnityPrint(Unity.CurrentTestName);
UnityPrint("</SRCREF> ");
#else
#ifdef UNITY_OUTPUT_FOR_QT_CREATOR
UnityPrint("file://");
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber((UNITY_INT)line);
UNITY_OUTPUT_CHAR(' ');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
#else
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber((UNITY_INT)line);
UNITY_OUTPUT_CHAR(':');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
#endif
#endif
#endif
}
/*-----------------------------------------------*/
static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint(UnityStrFail);
UNITY_OUTPUT_CHAR(':');
}
/*-----------------------------------------------*/
void UnityConcludeTest(void)
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)
{
UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
UnityPrint(UnityStrPass);
}
else
{
Unity.TestFailures++;
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
UNITY_PRINT_EXEC_TIME();
UNITY_PRINT_EOL();
UNITY_FLUSH_CALL();
}
/*-----------------------------------------------*/
static void UnityAddMsgIfSpecified(const char* msg)
{
if (msg)
{
UnityPrint(UnityStrSpacer);
#ifdef UNITY_PRINT_TEST_CONTEXT
UNITY_PRINT_TEST_CONTEXT();
#endif
#ifndef UNITY_EXCLUDE_DETAILS
if (Unity.CurrentDetail1)
{
UnityPrint(UnityStrDetail1Name);
UnityPrint(Unity.CurrentDetail1);
if (Unity.CurrentDetail2)
{
UnityPrint(UnityStrDetail2Name);
UnityPrint(Unity.CurrentDetail2);
}
UnityPrint(UnityStrSpacer);
}
#endif
UnityPrint(msg);
}
}
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
{
UnityPrint(UnityStrExpected);
if (expected != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(expected);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(actual);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
}
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStringsLen(const char* expected,
const char* actual,
const UNITY_UINT32 length)
{
UnityPrint(UnityStrExpected);
if (expected != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrintLen(expected, length);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrintLen(actual, length);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
}
/*-----------------------------------------------
* Assertion & Control Helpers
*-----------------------------------------------*/
/*-----------------------------------------------*/
static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_LINE_TYPE lineNumber,
const char* msg)
{
/* Both are NULL or same pointer */
if (expected == actual) { return 0; }
/* print and return true if just expected is NULL */
if (expected == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForExpected);
UnityAddMsgIfSpecified(msg);
return 1;
}
/* print and return true if just actual is NULL */
if (actual == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForActual);
UnityAddMsgIfSpecified(msg);
return 1;
}
return 0; /* return false if neither is NULL */
}
/*-----------------------------------------------
* Assertion Functions
*-----------------------------------------------*/
/*-----------------------------------------------*/
void UnityAssertBits(const UNITY_INT mask,
const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
RETURN_IF_FAIL_OR_IGNORE;
if ((mask & expected) != (mask & actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
UnityPrint(UnityStrWas);
UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertEqualNumber(const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
RETURN_IF_FAIL_OR_IGNORE;
if (expected != actual)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
const UNITY_INT actual,
const UNITY_COMPARISON_T compare,
const char *msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
int failed = 0;
RETURN_IF_FAIL_OR_IGNORE;
if ((threshold == actual) && (compare & UNITY_EQUAL_TO)) { return; }
if ((threshold == actual)) { failed = 1; }
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if ((actual > threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
if ((actual < threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
}
else /* UINT or HEX */
{
if (((UNITY_UINT)actual > (UNITY_UINT)threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
if (((UNITY_UINT)actual < (UNITY_UINT)threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
}
if (failed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(actual, style);
if (compare & UNITY_GREATER_THAN) { UnityPrint(UnityStrGt); }
if (compare & UNITY_SMALLER_THAN) { UnityPrint(UnityStrLt); }
if (compare & UNITY_EQUAL_TO) { UnityPrint(UnityStrOrEqual); }
if (compare == UNITY_NOT_EQUAL) { UnityPrint(UnityStrNotEqual); }
UnityPrintNumberByStyle(threshold, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#define UnityPrintPointlessAndBail() \
{ \
UnityTestResultsFailBegin(lineNumber); \
UnityPrint(UnityStrPointless); \
UnityAddMsgIfSpecified(msg); \
UNITY_FAIL_AND_BAIL; }
/*-----------------------------------------------*/
void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style,
const UNITY_FLAGS_T flags)
{
UNITY_UINT32 elements = num_elements;
unsigned int length = style & 0xF;
unsigned int increment = 0;
RETURN_IF_FAIL_OR_IGNORE;
if (num_elements == 0)
{
UnityPrintPointlessAndBail();
}
if (expected == actual)
{
return; /* Both are NULL or same pointer */
}
if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
{
UNITY_FAIL_AND_BAIL;
}
while ((elements > 0) && (elements--))
{
UNITY_INT expect_val;
UNITY_INT actual_val;
switch (length)
{
case 1:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
increment = sizeof(UNITY_INT8);
break;
case 2:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
increment = sizeof(UNITY_INT16);
break;
#ifdef UNITY_SUPPORT_64
case 8:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
increment = sizeof(UNITY_INT64);
break;
#endif
default: /* default is length 4 bytes */
case 4:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
increment = sizeof(UNITY_INT32);
length = 4;
break;
}
if (expect_val != actual_val)
{
if ((style & UNITY_DISPLAY_RANGE_UINT) && (length < (UNITY_INT_WIDTH / 8)))
{ /* For UINT, remove sign extension (padding 1's) from signed type casts above */
UNITY_INT mask = 1;
mask = (mask << 8 * length) - 1;
expect_val &= mask;
actual_val &= mask;
}
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expect_val, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual_val, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
/* Walk through array by incrementing the pointers */
if (flags == UNITY_ARRAY_TO_ARRAY)
{
expected = (UNITY_INTERNAL_PTR)((const char*)expected + increment);
}
actual = (UNITY_INTERNAL_PTR)((const char*)actual + increment);
}
}
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT
/* Wrap this define in a function with variable types as float or double */
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
if (isinf(expected) && isinf(actual) && (((expected) < 0) == ((actual) < 0))) return 1; \
if (UNITY_NAN_CHECK) return 1; \
(diff) = (actual) - (expected); \
if ((diff) < 0) (diff) = -(diff); \
if ((delta) < 0) (delta) = -(delta); \
return !(isnan(diff) || isinf(diff) || ((diff) > (delta)))
/* This first part of this condition will catch any NaN or Infinite values */
#ifndef UNITY_NAN_NOT_EQUAL_NAN
#define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
#else
#define UNITY_NAN_CHECK 0
#endif
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
{ \
UnityPrint(UnityStrExpected); \
UnityPrintFloat(expected); \
UnityPrint(UnityStrWas); \
UnityPrintFloat(actual); }
#else
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
UnityPrint(UnityStrDelta)
#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
/*-----------------------------------------------*/
static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
{
UNITY_FLOAT diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
/*-----------------------------------------------*/
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags)
{
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
RETURN_IF_FAIL_OR_IGNORE;
if (elements == 0)
{
UnityPrintPointlessAndBail();
}
if (expected == actual)
{
return; /* Both are NULL or same pointer */
}
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
{
UNITY_FAIL_AND_BAIL;
}
while (elements--)
{
if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (flags == UNITY_ARRAY_TO_ARRAY)
{
ptr_expected++;
}
ptr_actual++;
}
}
/*-----------------------------------------------*/
void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
const UNITY_FLOAT expected,
const UNITY_FLOAT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
RETURN_IF_FAIL_OR_IGNORE;
if (!UnityFloatsWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLOAT_TRAIT_T style)
{
const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
UNITY_INT is_trait = !should_be_trait;
UNITY_INT trait_index = (UNITY_INT)(style >> 1);
RETURN_IF_FAIL_OR_IGNORE;
switch (style)
{
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) && (actual > 0);
break;
case UNITY_FLOAT_IS_NEG_INF:
case UNITY_FLOAT_IS_NOT_NEG_INF:
is_trait = isinf(actual) && (actual < 0);
break;
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual) ? 1 : 0;
break;
case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */