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A mismatch between Godot engine's version and projects' sourcecode version in Godot HTML5 demo projects #1126

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ZhongGuangshen opened this issue Oct 25, 2024 · 1 comment
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@ZhongGuangshen
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Which demo project is affected:
https://godotengine.github.io/godot-demo-projects/

OS/device including version:
HTML5 (tested in Edge130.0.2849.52)
屏幕截图 2024-10-25 132929

Issue description:
At present, the Godot engine version in the Godot HTML5 demo project(https://godotengine.github.io/godot-demo-projects/) does not match the Godot version of the demo project source code. The Godot engine version in the HTML5 demo is 3.3.3 stable, while the source code for the demo project may be Godot 3.5 or even higher

屏幕截图 2024-10-25 151615
In a nutshell, the current HTML5 demo is equal to running a project in 3.5 branch (or even higher) using Godot 3.3.3 stable version, therefore, errors in HTML5 are inevitable

屏幕截图 2024-10-25 151919
In addition, I personally think that the statement in Godot demo projects has some issues because in reality, projects in the Master(4.x) cannot be compiled by Godot 3.3.3 stable at all.

This issue is based on #1125 (comment), and I noticed that a similar problems have been encountered in issue #786 (comment), referring to this issue I mainly tested the project 2.5D Demo With GDScrpit.

In Windows 11, I exported the HTML5 version of 2.5D Demo With GDScrpit under 3.5branch using Godot3.3.3 and used python-m http.server+ http://localhost:8000 to access it locally in Edge, resulting in the same issue of character‘s being unable to move as that in https://godotengine.github.io/godot-demo-projects/misc/2.5d/
godotweb
in https://godotengine.github.io/godot-demo-projects/misc/2.5d/ The character in the middle cannot move
godotloacal
The characters in the 3.5 branch project exported in stable 3.3.3 version cannot be moved either

Screenshots of issue:

@Calinou
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Calinou commented Oct 26, 2024

Thanks for the report! Consolidating in #786.

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