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Windows 11 - Godot 4.4-dev6 - Forward+ - dedicated NVidia RTX 2070 super
Issue description
the output console will be filled with
ERROR: Parameter "version" is null.
at: version_is_valid (servers/rendering/renderer_rd/shader_rd.cpp:659)
when clicking the eye icon on certain nodes with certain inputs
it seems like it has to do with inv_view_matrix and the preview from the eye icons in the visual shader
Steps to reproduce
make a visual shader
connect [input: inv_view_matrix] and [input: vertex] into [TransformVectorMult: A x B]
connect the [TransformVectorMult AxB] into [Texture2D: SamplerPort: UV]
connect [Texture2D: SamplerPort: Color] into [Output: Albedo]
now whenever you click the eye icon on the output of either the [TransformVectorMult: A x B] or [Texture2D: SamplerPort: Color]
the output console will be filled with
ERROR: Parameter "version" is null.
at: version_is_valid (servers/rendering/renderer_rd/shader_rd.cpp:659)
and then eventually crash
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Windows 11 - Godot 4.4-dev6 - Forward+ - dedicated NVidia RTX 2070 super
Issue description
the output console will be filled with
when clicking the eye icon on certain nodes with certain inputs
it seems like it has to do with inv_view_matrix and the preview from the eye icons in the visual shader
Steps to reproduce
make a visual shader
connect [input: inv_view_matrix] and [input: vertex] into [TransformVectorMult: A x B]
connect the [TransformVectorMult AxB] into [Texture2D: SamplerPort: UV]
connect [Texture2D: SamplerPort: Color] into [Output: Albedo]
now whenever you click the eye icon on the output of either the [TransformVectorMult: A x B] or [Texture2D: SamplerPort: Color]
the output console will be filled with
and then eventually crash
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: